Planetside Software Forums

General => Open Discussion => Topic started by: zaxxon on September 05, 2019, 01:53:51 PM

Title: Houdini Gaea integration
Post by: zaxxon on September 05, 2019, 01:53:51 PM
http://www.cgchannel.com/2019/08/quadspinner-ships-gaea-1-0-24/

https://www.sidefx.com/community/houdini-hive-sigg2019-presentations/

The Houdini Gaea integration info starts at 18:24 in the video, about 4 minutes worth.
Title: Re: Houdini Gaea integration
Post by: Tangled-Universe on September 06, 2019, 07:30:54 AM
Yeah I saw that clip from siggraph.

It's a great move by Dax, having SideFX be interested in integrating Gaea directly into Houdini.
In many recent games you see a mixture of WM terrains augmented with Houdini procedurals etc., but the workflow is cross-platform.
Now game studios can have art-directable terrain creation tools right into houdini.
With this one move WM will be pushed out of the market, eventually.
Very clever, great move by Dax.
Title: Re: Houdini Gaea integration
Post by: digitalguru on September 06, 2019, 08:29:43 AM
I've just started to learn Houdini and very excited by the possibiities - it natively seems to have a pretty comprehensive terrain toolset.

Gaea still has a way to go, at least for my workflow at the moment (it still doesn't output 32bit OpenExr for heightfields). 

World machine is indeed looking a bit "clunky" compared the new kids in town, but on a side by side test project, still managed to do a better job.

Keeping a close eye on these developments though.