Hi,
I'm pouring over older threads but I remember Oshyan or Matt posted a .tgd or .tgc file of a cloud layer v3 with the nodes that make up the easy clouds settings. I want to deconstruct it to find a good formula for making good cumulus clouds that I can control (an ongoing pursuit. I usually avoid easy clouds because of the long render times.
Usually I only use the density shader. However, I am trying to adopt Luc Bianco's method by piping the main noise into the depth modulator. I also found a thread from Matt in 2012 here
http://www.planetside.co.uk/forums/index.php/topic,14713.msg143397.html#msg143397
Here is an example of that method in a test
Sky Test.jpg
Those clouds looks great here! What were the render times? and vs an easy cloud layer v3?
The easy cloud function is not public and never was posted.
It was supposedly stated that it would have been posted, but we misunderstood, or something.