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General => Image Sharing => Topic started by: Agura Nata on October 13, 2019, 03:38:08 AM

Title: Project Agantus II
Post by: Agura Nata on October 13, 2019, 03:38:08 AM
Project "Agantus" based on the influence of the games "Riven" and "Myst" imaginatively interpreted with photorealistic three-dimensional work with the program Terragen 4 and objects by Blender. Have fun watching the pictures <3

Terragen 4.4
Objects designed in Blender
Plants DAZ / NWDA
Bascic layer Dune easy beach
Title: Re: Project Agantus II
Post by: DocCharly65 on October 14, 2019, 01:19:38 AM
Very impressive views! I like 09-10-01-2-w.jpg the middle one most but all are superb!
Title: Re: Project Agantus II
Post by: Agura Nata on October 18, 2019, 01:27:29 PM
Quote from: DocCharly65 on October 14, 2019, 01:19:38 AMVery impressive views! I like 09-10-01-2-w.jpg the middle one most but all are superb!
Thanks a lot my friend!
Title: Re: Project Agantus II
Post by: Agura Nata on October 18, 2019, 01:28:07 PM
Wip
Title: Re: Project Agantus II
Post by: Agura Nata on October 27, 2019, 05:24:51 PM
Agantus sunset

Wished a nice evening and a good start to the week friends! 

Terragen 4.4 render
Dunes easy beach mixed with Duke's Free 8K Heightmap
for Unreal Engine 4
Title: Re: Project Agantus II
Post by: Dune on October 28, 2019, 03:04:53 AM
Very sereen, nice render.
Title: Re: Project Agantus II
Post by: DocCharly65 on October 28, 2019, 03:30:14 AM
Nice! Especially the WIP with the city looks promising :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 04, 2019, 08:22:43 AM
Quote from: Dune on October 28, 2019, 03:04:53 AMVery sereen, nice render.
Thanks a lot my friend! :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 04, 2019, 08:23:31 AM
Quote from: DocCharly65 on October 28, 2019, 03:30:14 AMNice! Especially the WIP with the city looks promising :)
Many thanks dear Doc! :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 04, 2019, 08:26:13 AM
Wip "surreal, floating train"

The surreal, floating train that I built in for my Agantus project in Blender 2.8 now has materials in Terragen 4.4.
Now the floating object, which is attached above, is missing.
Basic shapes free 3D models / material PBR 4K and from Hannes Planetsideforum.
Title: Re: Project Agantus II
Post by: DocCharly65 on November 04, 2019, 09:20:26 AM
Oh - that's a "wow!-render" again! I like that bus! :)
Title: Re: Project Agantus II
Post by: Dune on November 04, 2019, 09:44:22 AM
Oh yes, this is fantastic!
Title: Re: Project Agantus II
Post by: Agura Nata on November 07, 2019, 12:21:25 PM
Quote from: DocCharly65 on November 04, 2019, 09:20:26 AMOh - that's a "wow!-render" again! I like that bus! :)
Thanks a lot dear Doc! :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 07, 2019, 12:21:45 PM
Quote from: Dune on November 04, 2019, 09:44:22 AMOh yes, this is fantastic!
Many thanks my friend! :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 07, 2019, 12:26:46 PM
Agantus / Wall of the unwavering snow walls

Terragen 4.4 render

My last test with Dunes easy beach was mixed with Duke's Free 8K Heightmap.

But I want to shape the landscape to my liking and that's why I have a test this time
Dunes easy beach additiv merge with TerreSculptor 2.0, 2K Heightmap.
Title: Re: Project Agantus II
Post by: bobbystahr on November 07, 2019, 07:31:03 PM
Pretty cool, coincidentally I'm also working with an 8K Duke map, forget which one atm.
Title: Re: Project Agantus II
Post by: Agura Nata on November 08, 2019, 01:04:38 AM
Quote from: bobbystahr on November 07, 2019, 07:31:03 PMPretty cool, coincidentally I'm also working with an 8K Duke map, forget which one atm.
Thank you much Bobby!
Duke has some nice things to work with :)

With TerreSculptor 2.0 you can also create up to 4K maps, at the moment 2K for the mountains are enough, because I mix them with the existing terrain.
Title: Re: Project Agantus II
Post by: Agura Nata on November 08, 2019, 06:46:22 AM
Agantus / birth of the northern shield wall

Terragen 4.4 / TerreSculptor 2.0, 2K Heightmap
Landscape fractal influencing with MB 3 map vector graphics.
5 clouds layer.
Title: Re: Project Agantus II
Post by: Agura Nata on November 11, 2019, 05:02:18 AM
Further testing with TerreSculptor and Terragen 4.4

In TG 4.4, I imported the PNG heightmap and masked it from the MB 3D maps with vector graphics.

The Image Map shader is masked by a Power Fractal shader V3 I have about half regulated in the color (high color).

Rendered in Base Color.
Title: Re: Project Agantus II
Post by: Agura Nata on November 11, 2019, 09:45:59 AM
TerreSculptor and render Terragen 4.4

Plants NWDA
Title: Re: Project Agantus II
Post by: DocCharly65 on November 11, 2019, 10:25:07 AM
That's a fantastic landscape!
The top of the clouds appears a bit strange with its flatness but I guess thats intentionelly? :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 11, 2019, 11:13:52 AM
Quote from: DocCharly65 on November 11, 2019, 10:25:07 AMThat's a fantastic landscape!
The top of the clouds appears a bit strange with its flatness but I guess thats intentionelly? :)
Thanks a lot dear Doc! ... Yes ;)

Mir hat das so gefallen, wie so ein Käsekuchen ... da hab ich gleich Hunger bekommen ;)
Du kennst mich ja, wenn anders, dann gut mein Freund ... mir war ja die Landschaft shcon etwas langweilig, aber mit den Wolken gehts wieder, da kann ich mit leben, smile ...
Hab ne schöne Woche!
Title: Re: Project Agantus II
Post by: Agura Nata on November 12, 2019, 03:32:43 PM
Agantus-Island of strange clouds
Terragen 4.4 / TerreSculptor 2.0, 2K Heightmap
Cloud fractal influenced by MB 3 map vector graphics
Title: Re: Project Agantus II
Post by: Hannes on November 13, 2019, 01:42:09 AM
Cool! Although the clouds could have some more wispy detail imho.
Title: Re: Project Agantus II
Post by: Agura Nata on November 13, 2019, 04:47:17 AM
Quote from: Hannes on November 13, 2019, 01:42:09 AMCool! Although the clouds could have some more wispy detail imho.
Thanks Hannes!

Yes, I render the clouds "optimal" so it would be even better, and I'm still improving the vector graphics in the clouds.
Title: Re: Project Agantus II
Post by: Agura Nata on November 13, 2019, 09:36:56 AM
When the fractal clouds arrive

Beware of the fractal cake devouring clouds!!

As a little Jens just wanted to eat his delicious chocolate cake, he already heard a disturbing roar from the sky.
He did not look as nice and fluffy as his favorite potato puffin, but had jagged wheels and wobbled to himself.
No sooner had he opened his mouth in amazement than a foggy whimper was already swirling on him, and before he,
"Kinderschoki is great!" could say, ... greedily devoured his entire cake-throats, vanished a foggy belch behind him and hurriedly ...

Terragen 4.4
clouds test
Title: Re: Project Agantus II
Post by: DocCharly65 on November 14, 2019, 03:03:25 AM
;D ;D ;D 

Besides a very cool terrain! :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 14, 2019, 10:01:52 AM
Quote from: DocCharly65 on November 14, 2019, 03:03:25 AM;D ;D ;D

Besides a very cool terrain! :)
Thanks a lot Doc have a nice day! :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 14, 2019, 10:02:50 AM
Growing Castles

Here in Agantus, castles grow in symbiosis with plants in high altitudes making them hard to capture for conquerors. In addition, the huge branches make short work of every unloved stranger by quickly adding nutrients to their bark.

Terragen 4.4
DAZ Objects create in Blender 2.8
Title: Re: Project Agantus II
Post by: Agura Nata on November 16, 2019, 07:44:35 AM
Growing Castles II

Here in the spherical version, because you can see the orthographic projected vector graphics in the clouds better.
Terragen 4.4
DAZ Objects create in Blender 2.8
Title: Re: Project Agantus II
Post by: DocCharly65 on November 22, 2019, 05:50:53 AM
cooool!
Title: Re: Project Agantus II
Post by: Agura Nata on November 26, 2019, 09:07:11 AM
Quote from: DocCharly65 on November 22, 2019, 05:50:53 AMcooool!
Many thanks Doc, have a nice week!
Title: Re: Project Agantus II
Post by: Agura Nata on November 26, 2019, 09:10:37 AM
Agantus / offshoot of the northern shield wall wip I and II

Wip II
To be able to better work the landscape here again with daylight and less clouds.
A bit of snow was added at lower altitudes, stone towers grow out of the mountain and buildings and abstract structures have sprung up.

Terragen 4.4.44, Objects Blender 2.8
Title: Re: Project Agantus II
Post by: Agura Nata on November 27, 2019, 08:46:26 AM
The work progresses, wip III
Agantus / offshoot of the northern shield wall

Dunes easy beach has been integrated, the TerreSculptor 2.0, 2K Heightmap. masked with a TG heightmap and changed part of the buildings for tests in the color maps as well as the fractal shaders for the stone towers.
Title: Re: Project Agantus II
Post by: Dune on November 27, 2019, 10:40:11 AM
This is looking very much like Riven! Cool.
Title: Re: Project Agantus II
Post by: Agura Nata on November 27, 2019, 11:00:44 AM
Quote from: Dune on November 27, 2019, 10:40:11 AMThis is looking very much like Riven! Cool.
Yes, my friend, I thought today too, thanks a lot!
Title: Re: Project Agantus II
Post by: DocCharly65 on November 29, 2019, 01:34:46 PM
These spherical versions work really good... and look good :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 30, 2019, 07:18:49 AM
Quote from: DocCharly65 on November 29, 2019, 01:34:46 PMThese spherical versions work really good... and look good :)
Many thanks Doc! :)
Title: Re: Project Agantus II
Post by: Agura Nata on November 30, 2019, 07:19:29 AM
Agantus Fog Horns

Objects designed in Blender 3D, landscape Terragen 4.4

Conveyor of the Papurty Mine Company to extract the valuable Agantum, one of the most resistant metals used for space travel as protection of the outer shells of the interstellar ships. The fog horns of Agantus are still from the time of the Ancients and also from this almost unbreakable metal. They rise from the depths of the sea through the fog, as a tide storm approaches to call the inhabitants into their shelters with their booming horn sound. They still look like they were built, almost not aged, unlike the mining towers made of the finest steel, worn down by the tidal storms that every two weeks are caused by the 2 suns in the sky.
Title: Re: Project Agantus II
Post by: Agura Nata on December 04, 2019, 03:35:19 PM
Agantus / offshoot of the northern shield wall III

Sunset of the main sun, with a view to the Papurty Mine Company, which is mining Agantum, one of the most resilient metals for space travel.
Objects designed in Blender 2.8.
Landscape from TG and TerreSculptor 2.0, 2K Heightmap
Render Terragen 4.4
Title: Re: Project Agantus II
Post by: DocCharly65 on December 05, 2019, 04:57:41 AM
Oh, nice! I like the last one a bit more than the previous renders because of the more diversified and less mushy clouds. Thumbs up! :)
Title: Re: Project Agantus II
Post by: Agura Nata on December 05, 2019, 06:46:20 AM
Quote from: DocCharly65 on December 05, 2019, 04:57:41 AMOh, nice! I like the last one a bit more than the previous renders because of the more diversified and less mushy clouds. Thumbs up! :)
Danke Doc!  Ja diese gefallen mir auch besser, werd sie mir mal speichern ;)
Title: Re: Project Agantus II
Post by: Agura Nata on December 29, 2019, 08:51:23 AM
The ghost birds by Thora Nook

Through a long war in the prehistory of Agantus in the sector Thora Nook, the release of exotic atomic particles created a time level that is irregularly visible in reality as another dimension.
Birds like translucent ghosts flutter across the sky and black lightning bolts discharge with unimaginable force when they break through the time limit of the two worlds.

Landscape and render Terragen 4.4.45
Objects: Blender, DAZ
Title: Re: Project Agantus II
Post by: Agura Nata on February 03, 2020, 05:09:12 AM
"Agantus - Torga Nasuul - two worlds"

Through a long war in the history of Agantus in the Thora Nook sector, the release of exotic atomic particles created a time level that is irregularly visible in reality as another dimension.

Another part to be classified as real existence is Agantus Torga Nasuul, a second world that shifts from time to time from its otherwise invisible dimension. Here the view from Torga Nasuul on the sector Thora Nook in Agantus, here in the upper overview of the picture. I have already described the sector Thora Nook in a previous work.


https://www.deviantart.com/aguranata/art/The-ghost-birds-by-Thora-Nook-825073618

Photomanipulation of my 3D works with the latest render.
Objects designed in Blender 2.81
Plants DAZ
Textures: https://cc0textures.com/
https://www.deviantart.com/aguranata
Material, landscape and render in Terragen 4.4.45
Postprocessing in Ps
Title: Re: Project Agantus II
Post by: Agura Nata on February 06, 2020, 11:45:42 AM
AGANTUS Malta Zurch

Objects designed in Blender 2.81
Textures: cc0textures.com/
www.deviantart.com/aguranata
Material, landscape and render in Terragen 4.4.45
Post work Ps
Title: Re: Project Agantus II
Post by: Oshyan on February 06, 2020, 02:34:28 PM
Very cool looking cliff and embedded structures.

- Oshyan
Title: Re: Project Agantus II
Post by: DocCharly65 on February 07, 2020, 02:41:40 AM
In fact very cool!
Title: Re: Project Agantus II
Post by: Agura Nata on February 08, 2020, 03:16:30 PM
Quote from: Oshyan on February 06, 2020, 02:34:28 PMVery cool looking cliff and embedded structures.

- Oshyan
Thanks a lot! :)
Title: Re: Project Agantus II
Post by: Agura Nata on February 08, 2020, 03:16:47 PM
Quote from: DocCharly65 on February 07, 2020, 02:41:40 AMIn fact very cool!
Many thanks Doc! :)
Title: Re: Project Agantus II
Post by: luvsmuzik on February 09, 2020, 09:15:54 AM
Ha! Perhaps it has been too long since I had the liver cheese from the sausage stand around the corner..... ;D

A little voronoi here , a pink cloud there....voila! another master piece.
Title: Re: Project Agantus II
Post by: Agura Nata on March 02, 2020, 02:43:01 AM
Quote from: luvsmuzik on February 09, 2020, 09:15:54 AMHa! Perhaps it has been too long since I had the liver cheese from the sausage stand around the corner..... ;D

A little voronoi here , a pink cloud there....voila! another master piece.
Great thanks my friend!

The best times for me as an artist were the Christmas exhibitions at the Christmas market. We exhibited in the town halls, which were beautifully decorated and very festive. But the best were the stands with sausages, mulled wine and mead. There were always a lot of nice conversations and often musicians were playing. Good that my wife drove, I always saw 2 streets and twice as many houses on the evening ;)