Terragen 4.4.33 Path traced water. Terrain created in Houdini. Higher resolution images at: https://www.artstation.com/artwork/GXP501
Video of scene construction :https://vimeo.com/368183277
The Path Tracer has seen some nice speed improvements and has become my default renderer, thanks Matt!
Exquisite! As your work always is. The few fallen trunks are very subtle, as are those under water. And the mix of worn flattish rocks and rougher 'debris' is great. Lots to discover here.
Inspirational too, might be a nice challenge to make such a terrain in TG.
Quote from: zaxxon on October 23, 2019, 01:26:29 AMTerragen 4.4.33 Path traced water. Terrain created in Houdini. Higher resolution images at: https://www.artstation.com/artwork/GXP501
Video of scene construction :https://vimeo.com/368183277
The Path Tracer has seen some nice speed improvements and has become my default renderer, thanks Matt!
Love this, great work Zaxxon! The subtle details are great. It kinda reminds me of a recovery zone (like think Mt. St. Helens).
Breakdown shows the subtleties I was noticing. Again, this is great.
Fantastic!
Superb! I love image with loads of details. Well done.
Thanks all! The Houdini terrain is an earlier effort, but really it just serves as a base for the modifications possible within TG to add fractal detail and make further shaped displacements. The "flattish" rocks are from Megascans, as well as a couple of populations of various other Megascan rocks. I think TG is still the best tool to detail out imported terrains and add 3rd party assets. I'm looking forward to trying out SSS with leaves and such.
Absolutely beautiful! :)