An old scenery with a new actor.
tg4_006d.jpg
Great! This jellyfish would be interesting to do with SSS.
Quote from: Dune on December 21, 2019, 05:59:36 AMGreat! This jellyfish would be interesting to do with SSS.
Thx.
Yes, I will try. I'm just afraid of long rendertimes.
Quote from: Dune on December 21, 2019, 05:59:36 AMGreat! This jellyfish would be interesting to do with SSS.
That's the first thing, that came into my mind. Be brave! Face the longer rendertime! ;)
Quote from: Dune on December 21, 2019, 05:59:36 AMGreat! This jellyfish would be interesting to do with SSS.
Agree
Quote from: Hannes on December 21, 2019, 08:28:30 AMQuote from: Dune on December 21, 2019, 05:59:36 AMGreat! This jellyfish would be interesting to do with SSS.
That's the first thing, that came into my mind. Be brave! Face the longer rendertime! ;)
echo this, the render should be mind blowing.
Second try, rendered during christmas festivities... ;D
tg4_006g.jpg
Actually, I liked the first version better because of the jelly's transparency. Maybe you should also apply some minor bump on the body; it's too even, IMO.
I wonder if you could merge a glass and SSS setup to have a balance between the two like you could with glass alone.
Thanks for the advice.
Here is the next version:
tg4_006h.jpg
That is much better, IMO. Maybe you should decrease reflectivity or change roughness, as underwater things (fish, whatever) don't have such hard reflections.
Quote from: Dune on December 26, 2019, 04:59:13 AMThat is much better, IMO. Maybe you should decrease reflectivity or change roughness, as underwater things (fish, whatever) don't have such hard reflections.
Sounds logical as the difference of the refraction index between water and jelly should be pretty low.
I like the hard reflections - regardless if they are realistic or not - just like them :)