Started here: https://planetside.co.uk/forums/index.php?msg=272466
As a reply on something Matt said about using a plane for terrain, but then lacking the curve of the planet, I thought of a way to have the cake and eat it too.
Solution:
A round simple shape with a gradient displacement under a plane.
I tried it with several smaller planes next to each other.
You can place your planes wherever you want above it, and they'll have matching curvatures.
But then I thought and tested some more:
A simple shape with the same size as the plane, with displacement edge set to 1, it looks like sliced blocks of clay.
For clarity's sake, if it is curved, it is not a plane. It is a surface, unless you are talking about relativity.
Quote from: PabloMack on December 27, 2019, 05:14:32 PMFor clarity's sake, if it is curved, it is not a plane. It is a surface, unless you are talking about relativity.
I'm sure he's referring to the primitive.
:D
Nice experiment, almost like using a number of cubes. After a compute normal, you may also be able to displace sideways.
QuoteQuote from: Dune 12/28/2019, 8:52:29 AM
After a compute normal, you may also be able to displace sideways.
Wellll... That might need some more work.
Yeah, not really the way to go then.
cool experiment!