Hi all,
It's probably been covered before, but having searched the forums and other sites, I couldn't find any useful pointers.
What I'm searching for is either a TG2 iceberg shader or a tutorial that might help me on my way.
I want to create realistic looking icebergs within TG2.
If anyone has had success in this area, could you possibly upload the world file so I could deconstruct the shader as a guide to see how it is achieved?
It's probably dependent on various parameters being specifically arranged for realistic results, such as direction of light, shape of terrain and so any tips will be much appreciated.
Thanks for your time.
I think probably the displacement shader is your best bet. Have a look at the embossed snow topic, you can use that and alter the lambert shader, etc. to give it a smoother icy look.
http://forums.planetside.co.uk/index.php?topic=753.0