Planetside Software Forums

General => Terragen Discussion => Topic started by: WAS on January 23, 2020, 09:33:49 PM

Title: Subtract Scalar edges
Post by: WAS on January 23, 2020, 09:33:49 PM
I'm curious why there are hard black edges surrounding some of the shapes subtracted from another scalar? Any ideas?

Both noises are unclamped (until the end).

Oops, I figured this out. The TGC I used has a difference shader and a subtract with custom names, and I duplicated the difference scalar to quickly get a "subtract" scalar. Lol Right in the flippin window name. Oi.