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General => Image Sharing => Topic started by: Dune on March 12, 2020, 02:52:09 AM

Title: PathTraced Romans
Post by: Dune on March 12, 2020, 02:52:09 AM
Just a small part of a 6600x3300 render for a book cover (Romans, Dutch book, coming soon). Path traced. Total took 24 hours, but I think it's worth the extra time.
If anyone is interested, I can give a link to the book merchant later on (not beneficial for me :P ).
Title: Re: PathTraced Romans
Post by: Hannes on March 12, 2020, 03:31:10 PM
Fantastic!!!
Title: Re: PathTraced Romans
Post by: sboerner on March 12, 2020, 04:51:15 PM
Dude in the middle looks like he means business. Terrific render, thanks for sharing.
Title: Re: PathTraced Romans
Post by: Kadri on March 12, 2020, 06:04:24 PM
Looks good.
Title: Re: PathTraced Romans
Post by: DocCharly65 on March 13, 2020, 05:35:47 AM
Wow! Great! :)
Title: Re: PathTraced Romans
Post by: sjefen on March 13, 2020, 07:48:10 AM
Lovely! Did you make that tree stump also?

I'd like to ask of something. Have you tried making the cloths have a more details? More wrinkles mainly?
I think if the cloths have some more wrinkles it would lift the render a lot.

The attached image is of something completely different, but it's just for demonstration.

I don't mean to offend. I think the models are awesome and I'm not able to make anything even close.


- Terje
Title: Re: PathTraced Romans
Post by: Dune on March 13, 2020, 09:41:09 AM
I actually don't know by head if I used an asset downloaded (trunk), or if it's homemade (I did a few).

Regarding wrinkles; yes, that is something I have to add more. I do use some texture to add random wrinkles, but maybe too subtly. Getting good wrinkles in geometry is far more work, and I often don't have time to make my models so highpoly and detailed. And this was a hurry-job, as the finished render had to be redone with different clothing for all 4 soldiers in 1 day, and the render alone took 25 hours, so the adjusted crops did quite some time too. But I certainly get your point.
Title: Re: PathTraced Romans
Post by: Shield Wulf on April 24, 2020, 06:53:27 PM
That is fantastic, I love it! Nice work indeed.
Title: Re: PathTraced Romans
Post by: N-drju on April 25, 2020, 04:42:25 AM
Cool. I understand this is the classic path tracing, not Hannes-tracing? ;)
Title: Re: PathTraced Romans
Post by: Hannes on April 25, 2020, 07:09:42 AM
Quote from: N-drju on April 25, 2020, 04:42:25 AMCool. I understand this is the classic path tracing, not Hannes-tracing? ;)
What's "Hannes-tracing"?
Title: Re: PathTraced Romans
Post by: N-drju on April 25, 2020, 07:28:12 AM
It's that subsurface scattering method that you designed, which relies on putting a smaller object into a bigger, translucent object. ;)
Title: Re: PathTraced Romans
Post by: Dune on April 25, 2020, 07:29:12 AM
I guess he means with SSS allover the figures. That wasn't the case.

EDIT; just ahead of me
Title: Re: PathTraced Romans
Post by: Hannes on April 25, 2020, 09:36:15 AM
Quote from: N-drju on April 25, 2020, 07:28:12 AMIt's that subsurface scattering method that you designed, which relies on putting a smaller object into a bigger, translucent object.
Aah, I see! :)