Planetside Software Forums

Support => Terragen Support => Topic started by: Kevin F on April 08, 2020, 08:50:10 AM

Title: Lake cast shadows behaviour
Post by: Kevin F on April 08, 2020, 08:50:10 AM
If I enable Cast shadows in the lake object, the lake disappears altogether (and in fact renders without it). If I then disable Cast shadows it still does not reappear. I have to disable the lake and then re-enable it to have it reappear. Is this normal behavior?
Title: Re: Lake cast shadows behaviour
Post by: Dune on April 08, 2020, 10:57:31 AM
I've heard this before. Better use a sphere for a quick remedy. Add a surface shader and use offset to adjust level.
Title: Re: Lake cast shadows behaviour
Post by: WAS on April 08, 2020, 02:27:58 PM
That's strange. I wonder if my procedural caustics file renders, it's with a lake.

And yeah I agree with Dune, a sphere at planets position (set it's position before radius) and at planet radius would be best. You can than just add a surface layer and use the offset under displacement for water level (based on a default level of 0 in relation to the planet without disp)
Title: Re: Lake cast shadows behaviour
Post by: D.A. Bentley (SuddenPlanet) on April 10, 2020, 11:04:49 AM
Would anyone be willing to upload a tgd of this setup?
Title: Re: Lake cast shadows behaviour
Post by: Dune on April 10, 2020, 11:09:42 AM
What setup, the one I mentioned with the sphere?
Title: Re: Lake cast shadows behaviour
Post by: D.A. Bentley (SuddenPlanet) on April 10, 2020, 11:13:10 AM
Yes, basically what you and WAS were describing.  I'm a visual learner, so seeing it in Terragen is easier for me than trying to visualize from the text description.  Thanks!

-Derek
Title: Re: Lake cast shadows behaviour
Post by: Dune on April 10, 2020, 12:28:24 PM
A little update that you might like.