Planetside Software Forums

General => Terragen Animation => Topic started by: luvsmuzik on April 21, 2020, 03:32:02 PM

Title: Astra's Agony
Post by: luvsmuzik on April 21, 2020, 03:32:02 PM
"But.......I was six feet away......" CRASH

Having fun between bouts of isolation. ;D

https://youtu.be/yv36BK-jrXM

Music Free Music Archive Starscream, Space Party Anthem  ;D

Astra from Mixamo, sequences agony and pointing.

I was able to get an FBX convertor to grab the textures for the model by converting back to object.

Thanks to KyL and Matt
Title: Re: Astra's Agony
Post by: Kadri on April 21, 2020, 03:48:21 PM
:)
Title: Re: Astra's Agony
Post by: DocCharly65 on April 21, 2020, 04:47:04 PM
;D ;D ;D 
Great stuff! :D



Quote from: luvsmuzik on April 21, 2020, 03:32:02 PMI was able to get an FBX convertor to grab the textures for the model by converting back to object.
That's good news. 

I already have a more and less fixed workflow via Blender with a object by object export and batch retexturing via Poseray. 
Perhaps this helps you one day: If you have imported the object once into TG, you only need to change the path to the new animated obj-sequence. (works only if you don't change texturing or names of course)
Title: Re: Astra's Agony
Post by: sboerner on April 21, 2020, 07:14:41 PM
;D ;D ;D
Excellent! Needed a laugh today.
Title: Re: Astra's Agony
Post by: Dune on April 22, 2020, 01:51:09 AM
;D ;D
Title: Re: Astra's Agony
Post by: Hannes on April 22, 2020, 03:38:52 AM
;D ;D ;D cool!!
Title: Re: Astra's Agony
Post by: luvsmuzik on April 28, 2020, 09:47:52 AM
Meanwhile the hub is part of the Xwing. This unit is complex and disassembles into other builds, like a Transformer@ sort of......

Here the inner hallway is shown extruding. This hallway is a flight simulator tunnel for trainees. ;D

This is a preview of a more extensive animation to follow.
https://youtu.be/Z-i47NmXi6g
neon moves.jpg