Hi, question about shaders. When I import obj into terragen using blinn shaders, the value is different or random from what it was in maya. Is there a way to lock the value or something like that? Its tricky if the asset has a lot of shaders and I have to manually change the diffuse values to 1 on each node :/
Thanks!
You could try using the global color variation input for a pop, and use a single white @2.
Quote from: surrealdan on May 06, 2020, 04:30:05 AMHi, question about shaders. When I import obj into terragen using blinn shaders, the value is different or random from what it was in maya. Is there a way to lock the value or something like that? Its tricky if the asset has a lot of shaders and I have to manually change the diffuse values to 1 on each node :/
Thanks!
Try with a Lambert instead.