Hey, thinking of doing a rural landscape with quarry stone walls, old ruined house and the like.
Imagine Ireland, Scotland, France Bretangne or something like that.
From imagination, not using reference so far. Maybe when I get serious :)
First test for a quarry stone wall structure.
CHeers, Klaus
That looks really good actually - real displacements. Native cube?
So you want to use it for walls, did I get that right?
Looks good already. I've done a landscape with these walls around paddocks once (the ones you find in Ireland and Scotland indeed), by using a PS mask (but simple shapes work too, of course) and wall displacement 1.5m up, followed by fake stones, world position. Works nicely.
Thank you both.
@N-drju: it is the TG displaceable cube object I use. Very versatile object, useful for a lot of things and quick to handle.
It`s only one Power Fractal and a Fake Stone shader which sits on the cube. Again, a very simple network.
Should be good enough for midrange shots. For close-ups there should be more detail, I think.
And yes, something like this for old houses, castle like buildings or walls around paddocks like Dune wrote.
Not sure yet... Let`s see where this takes me.
CHeers, Klaus
Looks already cool, Klaus!!
thanks, Hannes. Sorry for being so late with a notice.
Here is something else I am trying with the displaceable cube.
To me it looks a little like a heavy wooden pole you find in a harbour or something like that.
Two thirds under water, the rest used by seagulls and others ;)
I always have trouble gettingrid of the strange displacements on the edges aka round corners of the cube.
But for a view from the distance this should work.
CHeers, Klaus
gnarly.....as they say....cool 8)
Thank you!
CHeers, Klaus
Another test with the displacable cube object of Terragen.
CHeers, Klaus
Great work!
Thank you, Doc!
Now that I have some nice displacements and warps and stuff going on the displacable cube,
I am trying to find a - rather painless - way to use this as a building block.
Like a tileable map so to speak. But with Fractal Warp Shaders involved I cannot get it to work easily.
As soon as you move the cube away from the origin, the warp is gone somewhere in "space".
I thought that, because I had it embedded in a clipfile inside the cube it would be tied to its object space. Nope.
Tried to use Transform Shaders in every position inside the network I could think of, but it has not the effect I am after.
I guess I don`t know how to use TG good enough, to get this done. If anyone has an idea...
I keep fiddling on and on ;)
CHeers, Klaus
I don't think you can move the warps and displacements with the block. I think the way the cube works is the same as the planet, so any noise will automatically be 'world space'. Which is different from imported (non-dispacable) cube/shapes. So I guess it's best to move basic blocks to where you want them, then make a line of displacements and warps and feed it into the blocks. At least that's how I work.
Thank you, Dune.
That is the workflow I was trying to avoid, actually.
I`ll keep fiddling...;)
CHeers, Klaus