Planetside Software Forums

General => Image Sharing => Topic started by: sjefen on July 22, 2020, 01:10:36 PM

Title: Tropical Beach
Post by: sjefen on July 22, 2020, 01:10:36 PM
Hi,


I've been working on this tropical scene for a while now. Never done anything like this before. I usually end up with something more "Norwegian" looking with mountains and forests.

This one has been a real struggle for me. I don't touch the blue nodes cause I don't understand it, so the wave for example is hand painted inside Terragen which was a lot of work with trying, failing, tweaking and slow test renderings. The foam is a mix of hand painted shaders along with some procedural and image textures for masking. It's been a pain in the a**!
Even the vegetation was very different to work with compare to what I'm used to. Usually I can get away with just procedural masking for distribution and maybe some areas with the painted shader, but here it was a lot different and I had to hand place many of the plants.

Anyway... enough with the boring talk. I'm interested in what you guys think. I need to improve and probably need to work more on tropical scenes to get a better workflow.

Edit: The terrain is created with Gaea. Both the one in the background and the one in the foreground where the beach is on.


Tropical Beach V1 - 01c.jpg

Regards,
Terje
Title: Re: Tropical Beach
Post by: WAS on July 22, 2020, 01:15:26 PM
This is definitely different for you, and I love it. This is very realistic down to surf, waves and rocks, to the distant island. 

What vegetation are you using?
Title: Re: Tropical Beach
Post by: sjefen on July 22, 2020, 01:20:26 PM
All vegetation are Xfrog models except for the grass.
Some of the trees I'm testing for Stewart.

I also have to apologize for the compression of the image, but I'm trying to keep the size down here at the forum.


- Terje
Title: Re: Tropical Beach
Post by: Jo Kariboo on July 22, 2020, 01:39:27 PM
It's a very nice achievement. The foam and the wave with paint shader, is well done and I have no idea how you could have done it for the wave. The sea on the other hand seems very calm for a wave of this amplitude. I really like the rocks on the left side of the wave, very realistic as a type of rock with the country. I perceive by the type of light in the shaded part of the palm trunk a high light that is a bit strong, but not too disturbing. It's more observation not a critic. Anyway the picture is superb.
Title: Re: Tropical Beach
Post by: sjefen on July 22, 2020, 01:58:46 PM
Quote from: Jo Kariboo on July 22, 2020, 01:39:27 PMIt's a very nice achievement. The foam and the wave with paint shader, is well done and I have no idea how you could have done it for the wave. The sea on the other hand seems very calm for a wave of this amplitude. I really like the rocks on the left side of the wave, very realistic as a type of rock with the country. I perceive by the type of light in the shaded part of the palm trunk a high light that is a bit strong, but not too disturbing. It's more observation not a critic. Anyway the picture is superb.
Thank you for the feedback. I will work on it.
I had the same thoughts for the sea after I saw the finished rendering. It needs to be a little rougher. Especially further out in the ocean.


- Terje
Title: Re: Tropical Beach
Post by: sboerner on July 22, 2020, 02:07:22 PM
QuoteAnyway the picture is superb.

Is it ever. Your patience really paid off here, I would say. Beautiful scene.
Title: Re: Tropical Beach
Post by: Kadri on July 22, 2020, 08:36:53 PM
No critics. Looks very nice to me.
Title: Re: Tropical Beach
Post by: WAS on July 22, 2020, 11:35:05 PM
Quote from: sjefen on July 22, 2020, 01:20:26 PMll vegetation are Xfrog models except for the grass.
Some of the trees I'm testing for Stewart.

I also have to apologize for the compression of the image, but I'm trying to keep the size down here at the forum.

Well I really appreciate you testing new models for Stewart cause I love Xfrog, even if mainly out of my budget. Always admired the models since I was a kid.

Also not that It's really active, but I do still have https://3denv.com/ up which allows you to upload huge images for conference sharing or w/e.
Title: Re: Tropical Beach
Post by: Hannes on July 23, 2020, 01:03:07 AM
This is really great! Wish I was there. No major crits.
Title: Re: Tropical Beach
Post by: Dune on July 23, 2020, 01:28:25 AM
Very nice render. Nice reflected light on the left palm, agree with previous comments.
Title: Re: Tropical Beach
Post by: N-drju on July 23, 2020, 04:51:10 AM
Very realistic Terje, beautiful render. I especially like the wave displacements. Seriously adds realism.
Title: Re: Tropical Beach
Post by: mhaze on July 23, 2020, 04:57:25 AM
Superb in every way.
Title: Re: Tropical Beach
Post by: sjefen on July 23, 2020, 05:02:45 AM
Thanks guys  :)

I have a question. I created my own displacement map for the palms, but when using displacement map on a object, is it really a displacement or is it just acting like a bump map?

I think I used the word displacement way to many times in that sentence 😂


- Terje
Title: Re: Tropical Beach
Post by: N-drju on July 23, 2020, 05:25:33 AM
Quote from: sjefen on July 23, 2020, 05:02:45 AMI have a question. I created my own displacement map for the palms, but when using displacement map on a object, is it really a displacement or is it just acting like a bump map?

Unless you have the professional version, it is only a bump map. I think only professional has mesh displacer option.
Title: Re: Tropical Beach
Post by: j meyer on July 23, 2020, 12:01:54 PM
Very nice tropical scene.

Displacement maps are always treated as bump maps.(the force displacement
feature won't have correct shadows, so is no choice often)
As far as I know the mesh displacer feature doesn't work with imported maps,
just with Power Fractals and other TG-stuff.
Title: Re: Tropical Beach
Post by: sjefen on July 23, 2020, 05:43:06 PM
Alright. Thanks for the answer. I do have the professional version, but always thought something looked strange with the displacement. Wish it could be called bump map and also have a real displacement option. Something calculated at rendertime or something.

Here is a clay render just because I love clay renders. Clouds are removed for faster rendering.

40_clay - 01c.jpg

- Terje
Title: Re: Tropical Beach
Post by: WAS on July 23, 2020, 06:10:56 PM
Quote from: sjefen on July 23, 2020, 05:43:06 PMWish it could be called bump map and also have a real displacement option. Something calculated at rendertime or something.

Depending on the quality the model you may be able to get away with using the Mesh Displacer in UV mode with the displacement of the object, and than use the force ray tracing for the the normal map. I think there are artefacts with shadows though cause of object resolution.
Title: Re: Tropical Beach
Post by: Hannes on July 24, 2020, 01:48:25 AM
Quote from: j meyer on July 23, 2020, 12:01:54 PM(the force displacement
feature won't have correct shadows, so is no choice often)
I'm not sure, what you mean, Jochen. Force displacement uses a map or a shader as real displacement and should cast correct shadows.


I don't think, real displacement is really necessary for the palm tree trunks, but it should work.
Title: Re: Tropical Beach
Post by: Hannes on July 24, 2020, 02:05:32 AM
Example
Title: Re: Tropical Beach
Post by: N-drju on July 24, 2020, 04:13:58 AM
Quote from: Hannes on July 24, 2020, 02:05:32 AMExample

And a good one too. Can't really tell the difference between them. Except, of course, for the actual shaping seen at the object's edges with true displacement applied.
Title: Re: Tropical Beach
Post by: KlausK on July 24, 2020, 05:50:31 AM
@Hannes:
but we can`t see the shadows on the ground in your example...
Anyway, this perhaps might be discussed in a(nother) new thread which deals (again) with Image Map Displacement.

https://planetside.co.uk/forums/index.php/topic,28121.html

CHeers, Klaus
Title: Re: Tropical Beach
Post by: René on July 24, 2020, 10:54:11 AM
Your struggle has been worth the effort. It's a beautiful image. I don't think the wave is necessarily wrong; waves often get higher when they hit the beach because they are slowed down.waves.jpg
Title: Re: Tropical Beach
Post by: j meyer on July 24, 2020, 12:13:13 PM
Hannes I meant the shadows on the ground where still an undisdplaced
object was seen when I tested it some time ago.
And I'm still on TG 3.x so maybe it is better in TG 4.x nowadays.
Title: Re: Tropical Beach
Post by: Hannes on July 24, 2020, 12:22:48 PM
No, Jochen, you're absolutely right. I did another test with a more exaggerated displacement, and the sphere on the ground. The shadow on the ground wasn't correct, and even the self shadowing didn't work.
Title: Re: Tropical Beach
Post by: sjefen on July 26, 2020, 11:36:42 AM
Thanks guys. I will experiment a little more. But would like a real displacement option. It would make it easier to get real close to many objects.


- Terje
Title: Re: Tropical Beach
Post by: Dune on July 26, 2020, 11:41:02 AM
You could try Poseray. It can make extra polys and displacement from an imported bump/displacementmap. If you do that to only trunk and then combine leaves and trunk again...
Or use other modeling app.
Title: Re: Tropical Beach
Post by: WAS on July 26, 2020, 12:31:51 PM
Quote from: René on July 24, 2020, 10:54:11 AMYour struggle has been worth the effort. It's a beautiful image. I don't think the wave is necessarily wrong; waves often get higher when they hit the beach because they are slowed down.waves.jpg

Also when they break, air inflates the space because if the movement. We are in the sound here so no big waves and the surf is calm all the way to the beach, than we get little waives that occasionally break and swell up into a foot tall small wall and crash into the rocks. So yeah definitely not wrong.