Very possibly one of THE most stupid questions ever asked, but I'll ask it anyway.
How do you cover a surface with a .jpg (or any other format) texture? Is this what the Image Map Shader is for?
yes you can use Image Map Shader and you can use through camera or Play Y projection...Plan Y is a better choice...unless you are texturing a wall.....
This looks like a good place to ask this.
I've started playing with using tiled image maps for paths and such, but I don't seem to see a way to scale the image map. Is there a different term than scale or maybe I'm not looking in the right place?
Next week we are going on a camping trip to the Anza Borrego Desert (Southern California) and I plan on taking some "texture pictures" that I hope to use.
where it says size: the box on the left is x-scale, the right y-scale, if you click on the tab that says flip, repeat, you can set it to tile ;)
Thanks! I had been working with object populations and guess I was thinking the size was the area the image would cover, not the size of the individual "tiles".
Quote from: jaf on February 29, 2008, 04:08:34 PM
Thanks! I had been working with object populations and guess I was thinking the size was the area the image would cover, not the size of the individual "tiles".
Well actually it is...the 1 represents 1 meter so if you have a square image and left that as it is it would only cover 1 m of terrain...tiling it covers the planet.
Okay, I guess what I meant is, if I set a crop render on a certain area and used an image for that area, is it possible to scale to scale that image to the same area at 50% or 200% without tiling?