Is this possible? To have multiple objects within one population?
No, not yet. Unless you make several objects into one big object, but I wouldn't recommend that (off central would probably float or duck).
Dang! Yep I have tried that. Merging many buildings into one and exactly what you say is what happened.
Kinda obvious really I should not even have bothered.
How about the most efficient way to prep population masks? So I can have pre pre prepped masks for specific kinds of objects which I then import into TG.
I want the whole layout to be as precise as possible before adding populations to my scene.
Cheers.
James.
The problem with masking pops especially with buildings is that instances rotate. Unless you set that to zero. A large greyscale tif would be good to use as mask. Or several masks combined in an RGB file, and split again in TG (blue nodes-convert-blue-green-red)
Great.
Thanks.