Planetside Software Forums

General => Terragen Discussion => Topic started by: james adamson on August 10, 2020, 07:11:52 AM

Title: multiple objects as population source?
Post by: james adamson on August 10, 2020, 07:11:52 AM
Is this possible?  To have multiple objects within one population?
Title: Re: multiple objects as population source?
Post by: Dune on August 10, 2020, 08:44:14 AM
No, not yet. Unless you make several objects into one big object, but I wouldn't recommend that (off central would probably float or duck).
Title: Re: multiple objects as population source?
Post by: james adamson on August 10, 2020, 08:54:54 AM
Dang! Yep I have tried that. Merging many buildings into one and exactly what you say is what happened.
Kinda obvious really I should not even have bothered.
How about the most efficient way to prep population masks? So I can have pre pre prepped masks for specific kinds of objects which I then import into TG.
I want the whole layout to be as precise as possible before adding populations to my scene.
Cheers.
James.
Title: Re: multiple objects as population source?
Post by: Dune on August 10, 2020, 11:20:54 AM
The problem with masking pops especially with buildings is that instances rotate. Unless you set that to zero. A large greyscale tif would be good to use as mask. Or several masks combined in an RGB file, and split again in TG (blue nodes-convert-blue-green-red)
Title: Re: multiple objects as population source?
Post by: james adamson on August 10, 2020, 01:30:34 PM
Great.
Thanks.