Now that I have some experience rigging and posing human figures I've started on a new generation of models. The meshes deform better now and the faces are finally rigged. (No more thousand-yard stare. :) ) For the past couple of weeks I've also been making a deep dive into Blender and am impressed with its rigging capabilities. So this model, which was originally made in Silo, is now rigged in Blender and shaded in Painter. Clothing by Marvelous.
The pose is for a new scene (steersman on a Durham boat). The title of this thread will become more clear soon, I promise.
Great guy! Must be a dramatic image you're building... curious!
Stay tuned......hopefully the whole load didn't shift..... ;D
Quotehopefully the whole load didn't shift
Maybe not! But enough of it must have . . . ;)
Here's another one. (He's posed in mid-air because his location is relative to the object he'll be standing on.) Progress has been a bit slow as I learn Blender's rigging system and quirks. But we're closing in . . .
Awesome! Did you use the wind effect in MD in this?
I did! It's great fun.
Great job!
I assume the men are holding either horses or ropes with heavy load at a crane?
Just an idea for an appropriate recycling of the guys´ cool poses: Perhaps you get an idea of a render with a ballon or even zeppelin? :)
;D That would be cool.
QuotePerhaps you get an idea of a render with a ballon or even zeppelin?
:) :) :) Maybe like something out of the Wild, Wild West!
They're all pulling on ropes. Meanwhile, here's one more.
Getting more curious about the whole setting!
Completed scene. Humans modeled in Silo and rigged/posed in Blender, boat modeled in Blender, shading done in Painter. Lightning inspired by Hannes and made with Blender's ivy generator. Water foam based on examples posted by Dune, Hannes, with a few tweaks. Thanks to Kadri and Was for their help with the slanted rainfall.
The scene is set in 1821 on Oneida Lake in central NY state. The boat did not make it to shore . . . the model is based on the wreck of a Durham boat discovered on the bottom of the lake in 2011.
Wow, this is super. Was fun watching the figures be made.
Quote from: sboerner on September 13, 2020, 01:19:40 PMCompleted scene. Humans modeled in Silo and rigged/posed in Blender, boat modeled in Blender, shading done in Painter. Lightning inspired by Hannes and made with Blender's ivy generator. Water foam based on examples posted by Dune, Hannes, with a few tweaks. Thanks to Kadri and Was for their help with the slanted rainfall.
The scene is set in 1821 on Oneida Lake in central NY state. The boat did not make it to shore . . . the model is based on the wreck of a Durham boat discovered on the bottom of the lake in 2011.
Fantastic, love the lighting and illusion of movement. The scene is captured very well.
I like it very much :)
Thanks!
Ha! What a surprise! I never thought about sailing! Great result!
I like it very much too. It's a great render; beautiful light, wonderful boat and the sail is very natural. One small thing I'm hesitating about and that is the foam, solely restricted to the tops of waves. They are not that high that they really break apart by their own height, so I would expect some loose (stripes) of foam in the valleys too, and perhaps not even on all tops.
And perhaps the further clouds can be a little darker too, to make it more dramatic.
Nitpicking, but I mention it anyway. But a really fine job, Steve!
Thanks Doc, Ulco. I thought there might be something missing with the foam, good suggestions. I'll take another look at that!
Beautifull picture!
Great image Steve, very atmospheric. I especially like your mildew'd sail and the convincing figures. I'm curious to know just how large the image is and how long it took to render, those waves seem to soak up the 'render juice'!
QuoteGreat image Steve, very atmospheric. I especially like your mildew'd sail and the convincing figures. I'm curious to know just how large the image is and how long it took to render, those waves seem to soak up the 'render juice'!
Thanks. The original size of the rendering was 1920x1200. The render time is stamped on the filename, a little over 16 hours using the path tracer. Longer than I'd like, but not bad, considering.
I'll eventually do a larger rendering but will do that in sections over several nights.
I think there's so little transparency in the water that you might as well leave it at reflection only, and maybe fake some underwater color variation. That may speed up rendering. Or restrict transparency to only the very front.
Latest version (and probably final at least for now). A bit more shear on the large waves, tightened small wave patterns, added stringy foam, tweaked cloud lighting.
I like both versions!
Top notch! The wind is now really visible.
Very nice!
8) Cool, very nice.
Thanks, everyone. This was a very educational project . . . learned a few new things.
Very nice work. Posed more like a classic painting than an Abrams film which I think a good thing.
:-)
Great final version. Agree with the others about the wind.
Me too! Very dynamic image!