Planetside Software Forums

General => Image Sharing => Topic started by: aknight0 on September 17, 2020, 07:08:39 PM

Title: Yet another Hurricane
Post by: aknight0 on September 17, 2020, 07:08:39 PM
After trying and failing several times in the past with image mask based methods, I decided to finally take the plunge on the vortex shader.  I'm pretty pleased with the results.  There are two v3 cloud layers for the main storm, with a couple other clouds for the surroundings. 

I did have some strange things going on with lighting.  I found that when I brought the sun elevation down, the clouds in the center of the storm (which have the density increased using a simple shape shader) seem to disappear (see StormA).  When I raise the sun up just a few degrees, they come back very strongly (StormB).

Each image took around 5 hours each to render, so I ended up just masking them together in Affinity, using StormB to provide some extra density to StormA, (and added some stars  :))

Storm_combined.jpg

Storm_combined_stars.jpg
Title: Re: Yet another Hurricane
Post by: aknight0 on September 17, 2020, 07:09:12 PM
Here are A and B.

StormA.jpg

StormB.jpg
Title: Re: Yet another Hurricane
Post by: Dune on September 18, 2020, 02:02:42 AM
Maybe because of increased density they are less pronounced in heights/lows and thus catch less light, and produce less self-shadows, so they appear 'flatter'. Just a guess.
Did you try the same with v2 clouds? They may have a similar appearance, but take less time to render.