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Support => Terragen Support => Topic started by: briareos_kerensky on September 28, 2020, 04:37:27 AM

Title: Rotation offset of animated imported camera
Post by: briareos_kerensky on September 28, 2020, 04:37:27 AM
Good day everyone,

I have yet another problem with imported cameras from FBX files; the source program is 3ds Max 2020, target is Terragen 3.

I'm able to import the camera and offset its XYZ position just fine, but I was wondering if there's a way to offset the rotation of the whole animation during the import sequence in Terragen rather than rotating everything in 3ds Max. 
Basically, I have an animation in 3ds Max, I export the camera, and in Terragen I'd like to finetune the position of the camera animation without constantly exporting/importing the camera.
Title: Re: Rotation offset of animated imported camera
Post by: Matt on October 01, 2020, 11:51:51 AM
Unfortunately there is no way to do this in Terragen at the moment. You'll need to apply a parent rotation in Max (and perhaps bake/collapse the camera) before export.
Title: Re: Rotation offset of animated imported camera
Post by: briareos_kerensky on October 02, 2020, 04:54:15 AM
Thanks.
Title: Re: Rotation offset of animated imported camera
Post by: briareos_kerensky on October 07, 2020, 01:56:14 AM
Follow-up question:
my scene is composed by four heighfield loading four GeoTIFFs; on top of those GeoTIFFs there are four satellite photos. Is there a way to slave all these elements to a null object, rotate/move that object so that the terrain follows it?