Beach scene, with some postwork (B&W, plus screen 55%).
You are the surf master!
Great image, could possibly do with a couple of tide lines of beach detritus.
I like this image very much. Strangely it reminds me of the filmmaker's images Andreï Tarkovski!
Moody and evocative...
Great decision to make this a monochromatic image. The absence of color focuses your attention on the composition, the balance of light and dark, and repetition (surf/ripples in sand, mountains/foreground rocks, ocean/beach). A lot of thought went into this picture, and it would work just as well as a photograph, a drawing or print. Only quibble might be a slight disconnect between the body language of the horse and rider: the horse is ambling but the rider seems to be cantering/galloping. A more erect posture there might better fit the mood. But that's nitpicking. Nicely done.
Fantastic control in that image Ulco. The surf looks awesome, especially like the crossed rolling patterns you have on the shore.
Thanks guys. And thanks to you, Jon, for providing the surfcurve.
The rider was actually gesturing to someone, while riding, so it's not just riding. And maybe now he's chasing of a sand fly. I had a shipwreck in first, but changed it for this guy. But thanks for nitpicking! I may well add some lines of shore debris in a later version.
Superb!
Great image!!! I like it very much. Black and white makes it even more moody. The only thing that looks a bit disturbing to me is the harsh surf line. Otherwise fantastic!!!
I see what you mean, but that's easily changed. I saw this documentary about an Indian photographer the other day, who makes beautiful B&W photo's, hence my attempt.
Here's some samples: Raghu Rai photo's (https://duckduckgo.com/?q=indian+photgrapher+raghu+rai&t=ffab&iax=images&ia=images)
Looks good.
Great image! Like!
A little update, now in color. The problem with this setup is that you can't match the foam ridges to the beach (and too much warping results in 'islands' of foam). You can stretch the warper PF perpendicular to the waterline of course, but that won't work universally.
In fact I should use my earlier method to include the beach itself in the water layer/object, then the foam ridges end right on the sand, which extends further up. But then you have a distinction where the beach merges into rocks... or tideline or such. Have to do some thinking....
I like the colored version, too. Remembers me to the end scene of Planet of the Apes.
Thanks, Nils.
Here's another version, this time with the beach on the water sphere. Only the far mountains are on the planet. Reflective shader over all up to the tiideline. Problem then is that the foam bubbles take a long time to render, so I have to figure out how to overrule that by a non-PT reflection. And the wet sand may have a gradual reflection.
Looking great.
Nice work Ulco.
This is looking really good.
Great stuff.
I think the sand in front of the surf could do with some fractal breakup on the reflectivity. The vista looks more natural with scaling those bg mountains down.
Thanks guys. As it happens I've made other versions with lower (or no) mountains (and neanderthals scouring the debris instead of a medieval rider). And working on decreasing reflectivity on the sand; I want it to gradually become less RT (and broken up) towards the debris line. Also because RT takes a long time on the displaced foam, and I don't like long render times :P Too impatient.
Last for now. Not entirely like the title, but well...
Looks good.
Looks great as well, although it's a bit too contrasty to my taste.
Looking really good!
Nice variation, I prefer the version with the rider!
Ulco if you don't mind, because i liked that version especially with those rocks.
It looks like there is one or more potential nice different looks in there if you want to do it of course.
That's a nice crop indeed. The problem with this setup is you can't get the waves/water layer to end exactly on the beach/planet. So the foam ridges won't work well with the sand.
I therefore made another version including the beach with the water layer. But since that (sphere) has shadows turned off, stones on it won't have shadows either. I didn't yet attempt to add them to that setup. Maybe just put them on a small plane locally and have them protrude through the sphere... possibilities abound, but I'm working on something else again :P
But in time I will get back to this, and also check if the surf works the same on other beaches, which is to be expected.