Planetside Software Forums

Support => Terragen Support => Topic started by: WAS on October 22, 2020, 02:32:04 PM

Title: Transform Input/Merge, Colour Adjust Updates
Post by: WAS on October 22, 2020, 02:32:04 PM
Would be super helpful, and fancy, if the transform shaders accepted vectors for translate, rotate, and scale. And it would be cool if the colour adjust accepted a vector or scalars for its inputs as well. The colour adjusting can be done manually easy enough but I don't know of a gamma replacement in functions.
Title: Re: Transform Input/Merge, Colour Adjust Updates
Post by: Dune on October 23, 2020, 02:50:31 AM
I have done a request like that years ago, as I also would like to have procedural input in the transforms (like rotate something by 90º where a mask is white and not where it's black, e.g). But I don't know if that would be feasible.
Title: Re: Transform Input/Merge, Colour Adjust Updates
Post by: WAS on October 23, 2020, 02:54:44 AM
Quote from: Dune on October 23, 2020, 02:50:31 AMI have done a request like that years ago, as I also would like to have procedural input in the transforms (like rotate something by 90º where a mask is white and not where it's black, e.g). But I don't know if that would be feasible.
It may be possible, the inputs should just be scalars, and already represent a vector, that being said, a 0-90 scalar gradient should be a 0-90 degree progression.