i don't have some math capacity and i don't understand anything about functions... :-\
so, i keep playing with "normal" nodes and try to improve my understanding of TG2 :)
testing clouds, water and doing some basic surface terrain...
slight postwork on contrast and sharpness...
(http://farm3.static.flickr.com/2226/2074752892_1ee6db967a_o.jpg)
really nice work here.
have you tried sonshine's fake transparent water? I think it would look good with this image. A little extra colour in the rocks would improve things, but otherwise an excellent render.
yep ! my problem with fake transparence is that i want my water to be transparent only where it meets the rocks and not everywhere (where the water's deep i don't want to see the rock) and i don't know how to do it... perhaps with distance shader ? don't know ... and even, i don't even know how distance shader works '-_-
Great job, seth. Thanks for bringing up how easy this is for you. lol
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Quote from: seth93 on November 29, 2007, 05:53:47 PM
yep ! my problem with fake transparence is that i want my water to be transparent only where it meets the rocks and not everywhere (where the water's deep i don't want to see the rock) and i don't know how to do it... perhaps with distance shader ? don't know ... and even, i don't even know how distance shader works '-_-
What you need is a light absorption distance, does translucency have absorption distance i wonder? If only the transparency could absorb the lighting then the deepest parts of the ground would fade beneath the water.
Old Terragen had absorption. :(
Quote from: seth93 on November 29, 2007, 05:53:47 PM
yep ! my problem with fake transparence is that i want my water to be transparent only where it meets the rocks and not everywhere (where the water's deep i don't want to see the rock) and i don't know how to do it... perhaps with distance shader ? don't know ... and even, i don't even know how distance shader works '-_-
you can use black & white image map as blending shader to make the water transparent where ever you like....
I used the same thing in my render "Empty Beach" to get green water exactly where I wanted....
of course it involves some work with photoshop or other photo editing program capable of making black and white brush strokes
see example below...
...
i am a freakin' PS noob dude ^^
i don't know how to do this kind of mask... but i'll look for info with the search tab on the site when i returned home this afternoon after work :)
thanks for your help guys ! :)
Nice rocks ;D My only criticism would be to add a bit of green, you know, moss, sea weed etc. Apart from that, damn fine render. I like the clouds too