Planetside Software Forums

General => Image Sharing => Topic started by: WAS on November 08, 2020, 04:33:30 PM

Title: Bark Texture Quickie
Post by: WAS on November 08, 2020, 04:33:30 PM
So I decided to try another bark texture, this time with a different approach, using 3 panoramas to create a larger texture, stitching them together. I need to figure out a better method of repeating that looks more natural though. The plugin I use now is alright but leaves a ring silhouette that effects creating shader maps that must be manually removed with clone tool.

You're all free to use it: https://planetside.co.uk/forums/index.php/topic,24690.msg282686.html#msg282686

(https://planetside.co.uk/forums/index.php?action=dlattach;topic=24690.0;attach=99754;image) (https://planetside.co.uk/forums/index.php?action=dlattach;topic=24690.0;attach=99754;image)
Title: Re: Bark Texture Quickie
Post by: Dune on November 09, 2020, 02:10:14 AM
I often use a merge shader and merge 2 or more bark textures, based on procedural distribution (PF, altitude...), especially for close up barks (or leaves).
Title: Re: Bark Texture Quickie
Post by: WAS on November 09, 2020, 01:06:50 PM
Quote from: Dune on November 09, 2020, 02:10:14 AMI often use a merge shader and merge 2 or more bark textures, based on procedural distribution (PF, altitude...), especially for close up barks (or leaves).
Yeah that's what I have been doing with some of the TGOs. I've been saving from the object versions of xfrog. Also tried to tackle a pealing tree by creating a bare wood texture so it looked like bark peeling. Works alright just gotta get a nice hard mask with some Y stretching. Actually was going share this with a merge and transform shader but figured people can do as they like.
Title: Re: Bark Texture Quickie
Post by: Dune on November 10, 2020, 02:26:53 AM
A little displacement offset for the peeling bark works great too.
Title: Re: Bark Texture Quickie
Post by: WAS on November 10, 2020, 02:57:23 AM
Hopefully I can figure out why a scene I'm working in keep crashing on me so I can share some of the stuff I've been playing with. I think it's RAM related even though system is showing only 80% usage Matt mentioned RAM usage isn't reported right for task manager in some cases.
Title: Re: Bark Texture Quickie
Post by: Dune on November 10, 2020, 03:23:44 AM
Too bad your system seems so instable. I never have crashes, fortunately.
Title: Re: Bark Texture Quickie
Post by: WAS on November 10, 2020, 01:34:19 PM
Quote from: Dune on November 10, 2020, 03:23:44 AMToo bad your system seems so instable. I never have crashes, fortunately.

That's good. Seems crashes are common with most people though.
Title: Re: Bark Texture Quickie
Post by: cocateho26 on November 13, 2020, 09:10:27 AM
Looks good, reminds me a lot of the modded HD textures on Skyrim trees.
Title: Re: Bark Texture Quickie
Post by: WAS on November 13, 2020, 01:30:30 PM
Quote from: cocateho26 on November 13, 2020, 09:10:27 AMLooks good, reminds me a lot of the modded HD textures on Skyrim trees.
If you're talking about the 4k and 8k HD Texture packs I think those are upscaled and ran through Bumpy if I remember, so similar process. I combine 3 heightmap through to get more details than blobs or choppy hanky doing just soft or hard maps.