Tried to make some Douglas firs... but I couldn't get the cards for the sprigs to follow any uniform drooping form, so alas, we have the Douglas "Fur". Lol
PS snags in the model mesh is from it being downscaled in the render viewer that I just took a screenshot of.
Cool! Maybe not entirely realistic, but somehow cartoonish.
They actually look kind of pre-historic.
I think they'd certainly have their uses. I can see these used as trees for something like the movie "Ice Age"... a bit cartoonish but still visually pleasing.
Thanks guys. This TreeIt had potential just weird quarks. Like for lead trees I obviously need sprigs with at least 5 leaves to get anything dense. If it handled meshes better id just make a few sprigs to export and import.
I did notice an align to surface for the leaf cards so that may help with a more uniform droop. And I think I figured out how to step frequency from large to small. Fingers crossed.
Quote from: cocateho26 on November 12, 2020, 08:49:52 AMI think they'd certainly have their uses. I can see these used as trees for something like the movie "Ice Age"... a bit cartoonish but still visually pleasing.
Agree with you !
I use a B&W mask for some trees, just a black plane with needles drawn in from left to right, with no center 'stem'. Then have three (or 2 may do) of those around a central axis (the stem), placed onto the stems of twigs/branches. Colors by PF. Very simple. But getting it to place rightly is another thing.
Not too bad. I actually like "thick" trees.
Quote from: N-drju on November 13, 2020, 02:03:41 AMNot too bad. I actually like "thick" trees.
I like. Thick. Trees and I cannot lie...
Don't mind me just over here running on and hour of sleep. Agree, better a little extra thick than twiggy for aesthetics.
Thanks guy's. I'd share them but the douglas fir sprig is from AP. I'll ask.