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General => Image Sharing => Topic started by: cocateho26 on November 17, 2020, 01:05:55 AM

Title: Forest path
Post by: cocateho26 on November 17, 2020, 01:05:55 AM
Maybe pining a little for the greener half of the year already... 

Forest Path.jpg
Title: Re: Forest path
Post by: DocCharly65 on November 17, 2020, 06:00:23 AM
That's very idyllic and beautiful!

I'm just thinking about something I'm missing on the path. Perhaps changing the color to something less saturated or more sandy looking helps? I really don't know.
Anyway a big "like"!
Title: Re: Forest path
Post by: WAS on November 17, 2020, 03:15:04 PM
This looks nice. Good vegetation mix going. Maybe some of the greens are a bit string. But lovely it is.
Quote from: DocCharly65 on November 17, 2020, 06:00:23 AMThat's very idyllic and beautiful!

I'm just thinking about something I'm missing on the path. Perhaps changing the color to something less saturated or more sandy looking helps? I really don't know.
Anyway a big "like"!
Yeah that's a good idea. Maybe a more brown colour going from dark to light toward the center of the path like the more worn dusty bits.
Title: Re: Forest path
Post by: RichTwo on November 17, 2020, 07:58:38 PM
Aw heck, I like it.  It's a tough audience here anyway...  ;)
Title: Re: Forest path
Post by: WAS on November 17, 2020, 08:46:04 PM
Haha we don't mean any harm and just want to help people I think for the most part.

Speaking of that I did used to run a few GFX websites as a teen and boy did feuds over C&C break out routinely. Got even worse when "art groups" became a thing where people allianced under common names to put out their art, and then defend each other against any constructive criticism.

Recently found some art from the early 2000s and had a laugh. Lol anime everything. 
Title: Re: Forest path
Post by: Hannes on November 18, 2020, 04:09:13 AM
Beautiful forest image. I like it! I agree about the path. A little more variety would be great.
Title: Re: Forest path
Post by: cocateho26 on November 19, 2020, 12:16:50 AM
The C&C is welcome, and yeah the path feels like it's missing something. Here's v2... path didn't really turn out the way I expected from the preview so still messing with that.

Forest Path v2.jpg
Title: Re: Forest path
Post by: WAS on November 19, 2020, 01:36:13 AM
It looks better imo regardless. Looking forward to more from ya.
Title: Re: Forest path
Post by: Hannes on November 19, 2020, 04:36:04 AM
Really nice!! There's something I noticed about the scale of the plants. Somehow the flowers and the groundcover look a bit too large compared to the trees I'd say.
And regarding the lighting, (which I like very much, but maybe there's an even better setting?): if you use the RTP and play with the sun's heading and elevation, you'll maybe find a setting, where the lighting is still dramatic, but enlightens the scene a bit more. Just a thought...
Title: Re: Forest path
Post by: DMFW on November 19, 2020, 05:48:20 AM
Lovely scene and very evocative. Just as a purely personal reaction, I rather like the green gloom on the right which is how it often feels in a forest and I wouldn't be too hasty to brighten the scene up, as the shadows have their own mood. I'd certainly like to walk along that path!
Title: Re: Forest path
Post by: cocateho26 on November 19, 2020, 09:23:38 AM
The lighting is largely a stylistic choice. Agreed it's a bit dark, but even with PT on (which it is here) and tinkering with sun angles, exposure, and the tone map the shadows just looked more and more artificial as I tried to brighten them up. The current raw render is a fair bit lighter, with much of the "drama" being postwork. I figured that way I can have a bit more detail in the shadows, even if you have to look closely.

Then there is always the question of differences in monitors as well.

Without edits:
Forest Path v2 no edit.jpg
Title: Re: Forest path
Post by: Hannes on November 19, 2020, 10:30:10 AM
It might be a matter of taste, but somehow the last one looks most realistic to me. The dramatic lighting of the edited ones is great, but in this one I have the feeling, that I could just walk that path.
Title: Re: Forest path
Post by: WAS on November 19, 2020, 03:02:59 PM
Quote from: Hannes on November 19, 2020, 04:36:04 AMReally nice!! There's something I noticed about the scale of the plants. Somehow the flowers and the groundcover look a bit too large compared to the trees I'd say.
And regarding the lighting, (which I like very much, but maybe there's an even better setting?): if you use the RTP and play with the sun's heading and elevation, you'll maybe find a setting, where the lighting is still dramatic, but enlightens the scene a bit more. Just a thought...

What, you don't like prehistoric colossal tulips? lol

Nice eye. I hadn't even noticed.
Title: Re: Forest path
Post by: Hannes on November 19, 2020, 05:44:27 PM
;D ;D ;D
Title: Re: Forest path
Post by: DocCharly65 on November 20, 2020, 04:21:19 AM
Quote from: WAS on November 19, 2020, 03:02:59 PMWhat, you don't like prehistoric colossal tulips? lol
Great and convincing argument! :D :D :D


Besides I like the bright version of the new renders most but anyway the path lookls much better now!
Title: Re: Forest path
Post by: cocateho26 on November 22, 2020, 07:42:14 PM
Newest iteration: tweaked the path, added a few things. and less heavy on the postwork than before... more balance I think.

forest path v4.jpg
Title: Re: Forest path
Post by: cocateho26 on November 22, 2020, 07:56:20 PM
And a darker more cinematic look... my personal preference with this one.

forest path v4-dark.jpg
Title: Re: Forest path
Post by: Hannes on November 23, 2020, 03:31:30 AM
Beautiful! Well done. Honestly, I like the first one better. You can see more of the bark and some more details.
Title: Re: Forest path
Post by: mhaze on November 23, 2020, 04:07:21 AM
Lovely work!
Title: Re: Forest path
Post by: DocCharly65 on November 24, 2020, 12:16:40 AM
Great new version - both. I like that glow of the foliage.
Title: Re: Forest path
Post by: cocateho26 on November 27, 2020, 03:16:52 PM
And one more version, a bit different. Got to tinkering with image maps for the path. I think this will be final for now, time to move on to something different!

forest path v5.jpg
Title: Re: Forest path
Post by: sboerner on November 27, 2020, 09:09:10 PM
Beautiful work. Wish I were there.
Title: Re: Forest path
Post by: DocCharly65 on November 30, 2020, 04:41:39 AM
Very nice version. I like the details of the path whith it's little branches etc.
Title: Re: Forest path
Post by: cocateho26 on December 05, 2020, 09:52:52 PM
Calling this final... I thought 1080p res wasn't really picking up the details of the path and it looks like I was right. Jumped up to 3k and dropped detail and AA a bit... glad I just switched to 32gb ram I was running close to 16gb or slightly over for most of the render. 

On another note, those of you that typically render high resolution, what kind of settings do you use/feel you can get away with when going for 3-4k+ over standard HD?

forest path final.jpg
Title: Re: Forest path
Post by: Dune on December 06, 2020, 02:07:24 AM
Very nice render, though I still find it very dark. Just noticed the cyclist, and a cat(?) crossing the path.

I do 5000-8000 wide renders quite often and usually use 0.5 and AA6, hardly ever touch the default settings, as they mostly suit. Of course higher AA gives a bit nicer foliage, but only a bit, IMO. Nothing you'd sleep less for ;)
Title: Re: Forest path
Post by: WAS on December 06, 2020, 02:50:17 AM
Quote from: Dune on December 06, 2020, 02:07:24 AMVery nice render, though I still find it very dark. Just noticed the cyclist, and a cat(?) crossing the path.

I do 5000-8000 wide renders quite often and usually use 0.5 and AA6, hardly ever touch the default settings, as they mostly suit. Of course higher AA gives a bit nicer foliage, but only a bit, IMO. Nothing you'd sleep less for ;)
You can also lower pixel noise threshold on AA6 a little bit and get a cleaner result without being as long as AA7. Been noticing this for PT renders. Been helping. Where AA7 seems to drag this helps.

This scene looks pretty good to my eye on the new render. And I'm on my phone at 30% brightness on 4k. It looks pretty real. In fact I think for a photo there would be more light glare on the lens spreading into the darkness muddling it in haze so this is a good middle ground.
Title: Re: Forest path
Post by: Hannes on December 06, 2020, 03:53:15 AM
This is really beautiful. The lighting looks realistic to me (on my screen at least). To make the woman and the cat more visible, you could play just a little bit with the heading and elevtion of the sun. Maybe you'll find a sun position, that's more or less similar to yours, where your protagonists get some sun?
Title: Re: Forest path
Post by: Hannes on December 06, 2020, 03:53:52 AM
...or maybe reposition the guys?
Title: Re: Forest path
Post by: cocateho26 on December 06, 2020, 11:55:22 AM
Thanks for the tips guys! I'm going to try rendering some things higher res (still can't go over 5k, but that's more than plenty for my ol' 6700k to handle). This time around I noticed knocking settings down just a bit made it so the jump in resolution only took about 50% longer when I thought I'd be in for a marathon of a render. The original 1080p was Detail 0.75 AA 10 (the shadows keeps coming out grainy, but now that WAS mentioned it I wonder if changing the noise threshold may have been a better tactic. The 3k version was rendered at detail .65 AA 8.

Hannes - The lady on the bike and the puppy were kept in the shadow on purpose... They're both 2D cards and I couldn't get the lighting to look like they "fit", but I still wanted something to be going on in the scene. If you look closely at the right of the path there's a bunny watching them ready to bolt.
Title: Re: Forest path
Post by: Hannes on December 06, 2020, 12:42:06 PM
Aaaah, I see!! ;D  That's kind of cool! Well, I agree, the lighting wouldn't be appropriate, but I like the idea!
And now, that you mention it, I spotted the rabbit!
Title: Re: Forest path
Post by: bobbystahr on December 06, 2020, 10:22:12 PM
Quote from: cocateho26 on December 05, 2020, 09:52:52 PMCalling this final... I thought 1080p res wasn't really picking up the details of the path and it looks like I was right. Jumped up to 3k and dropped detail and AA a bit... glad I just switched to 32gb ram I was running close to 16gb or slightly over for most of the render.

On another note, those of you that typically render high resolution, what kind of settings do you use/feel you can get away with when going for 3-4k+ over standard HD?

forest path final.jpg


Awesome image..big LIKE