Hello,
Can anyone please help me make the walls of my gorge (that's australian for canyon) show terrain undercut because of water wearing away the surface??
Also I would like to show the high water mark on the walls in a light colour.
thanks
alexsunny
If you already have the vertical walls of your gorge, add a compute terrain after that, then a surface shader and apply a negative displacement offset (or negative displacement by PF) with a certain altitude restriction (from bottom altitude to a few meters or so above that). Check 'better displacement continuity' in the surface layer.
You could aslo just crunch in the upper walls too. Here's a preset I made for similar.
Quote from: alexsunny123 on November 19, 2020, 07:13:25 AMHello,
Can anyone please help me make the walls of my gorge (that's australian for canyon) show terrain undercut because of water wearing away the surface??
https://ometv.onl https://chatroulette.top https://omegle.wtf https://bazoocam.cam
Also I would like to show the high water mark on the walls in a light colour.
thanks
alexsunny
thanks my issue has been fixed.