hey, i was wondering what you guys thought about this:
http://crosseout.deviantart.com/art/Mountainscape-70377452 (http://crosseout.deviantart.com/art/Mountainscape-70377452)
(http://fc05.deviantart.com/fs24/f/2007/326/0/5/Mountainscape_by_Crosseout.jpg)
potential or giveup? (;
The detail on the terrain is really good :). The clouds look nice, too. With a little more variation on the surface you would have a really top-class image.
variation as in the terrain or the texture? I'm kinda new to terragen 2; have had it for a long time, but never really made anything in it before now so im not sure how to import textures, or rather where to import them, but i'll figure that out soon enough... thanks for commenting though (:
Wow, those are some pretty mountains.
there is a high possibility if snow at this height....
the mountains look great....just need some texturing....
The overall shape of the mountains are nice. There is a real sense of scale. Perhaps if you can find a way of twisting the strata a bit by not keeping it entirely straight. Don't ever give up as this has much potential.
some snow and it wil be some kind of masterpiece ;)
Great image. Like the others I think a little snow and /or some variation in the the rock colour would improve it some.
thanks for all the suggestions and comments (: I forgot to save this project, and it was at a stage were I had no idea how to apply surface layers like snow... I was actually asking if I should keep on using terragen at all, but I guess you answered that. As I said thanks, and i'll keep the suggestions in mind for another one (;
I love the terrain, the clouds and the lighting. I like the shade of green. Very nice. Keep on popping them out.
I really like this image. I'd say that if you add snow, it should be very minimal and used sparingly. If anything changing the strata to be a bit more varied and adding a touch of color variation (very very slight mind you) would really set this image off. I especially like the cloud layer btw.
hey, im back with another one:
http://crosseout.deviantart.com/art/Peaks-71248852 (http://crosseout.deviantart.com/art/Peaks-71248852)
(http://www.fileden.com/files/2006/11/16/385447/peak.jpg)
i'm not as happy with the result this time, does not look as photorealistic, but oh well...
also, here is the same in black and white:
http://www.fileden.com/files/2006/11/16/385447/peakbw.jpg
edit: I guess I should say I did some postwork in photoshop to make the sky look darker and give it a more blue tint rather then the red in bw (;
Even if the photorealism isn't quite there I'd still say that the image as a whole is good. It gives a very good sense of starkness. Some texture variations would be good but not entirely necessary from an artistic point of view.
like I said before...the mountains are really good...the POV here is better than the first one...little more surfacing and you are set!
thank you very much, but I am a noob at terragen, so ehmm... feel kinda silly asking this, but whats pov?
another thing about textures I was wondering is if the textures needs to be repeatable or if it can be pretty much any pictures of stone or something?
and, last, is there some kind of option that boosts the photorealisticness. When I render images the photorealisticness varies a lot...
POV - Point Of View
when I say surfacing....it doesnt mean textures....although you can apply textures but you can also do surfacing within terragen 2
follow the link:
http://forums.planetside.co.uk/index.php?topic=2287.0
there are 2 tutorials in that thread and follow both closely
POV stands for "Point Of View." Oftentimes you don't actually need to import textures into TG2 - try playing with the Power fractal shader and see what kinds of colors you can get from it ;). There aren't really any base tips for making photorealistic images - it varies a lot from scene to scene. I guess a couple of pointers would be to (usually) decrease the atmospheric haze a little bit and to make sure that any colors you add have a small enough scale to make the surface detailed.
thank you very much, rendering the peaks image again with the powerfractal-surface input-a merge-nodestructure....
while I am rendering, I have some questions; and yes, they are noob questions...
GI relative detail -what does it do?
GI sample quality - what does it do?
GI Surface Details - What does it do?
and, what does GI mean?
Do some searches on the forum for these meanings.
Simply -
GI stands for Global Illumination
GI Relative Detail - the overall detail related to GI as it relates to your render
GI Sample Quality - how much quality you would like from the GI to affect the outcome of your render
GI Surface Details - GI related to the surface details
Quote from: crosseout on December 03, 2007, 12:46:55 PM
thank you very much, rendering the peaks image again with the powerfractal-surface input-a merge-nodestructure....
while I am rendering, I have some questions; and yes, they are noob questions...
GI relative detail -what does it do?
GI sample quality - what does it do?
GI Surface Details - What does it do?
and, what does GI mean?
Good job on the mountains. I really like the look of the second pic.
sry bout the noobish questions calico, I'll search before I post another one (;
heres an update, I used the fractal tutorial by Volker and it turned out better than the last one, at least so I think.
edit: changed the peak3 to peak4, same version only cropped and with the backmountain a bit sharpened.
Yeah, much better - nice job :).
Oh wow. Very nice, good job.
Indeed very nicely done. I like the contrast between the sky and the terrain.
Yeah yeah, it has all been said already...this looks very nice! I love those ridges, very cool terrain! The clouds look great too.