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General => Open Discussion => Topic started by: WAS on December 26, 2020, 05:47:27 PM

Title: Animated FBX and Blender - Distorted Import
Post by: WAS on December 26, 2020, 05:47:27 PM
So I have a crocodile with a skeleton rig it seems for animation and all that, but Blender is loading it all twisted up and broken. Oriented wrong it seems, but I can't figure out what settings to do on import to fix it. I tried directions from the only 3 websites I found with help about it. Found a nice script too, but not updated for current releases. I was able to convert it online to a OBJ to use as a placeholder, but I did want that rig, so I could try some different poses.

https://sketchfab.com/3d-models/nile-crocodile-swimming-8bdc3a1551fb4d9d9a58e56b9385bd22
Title: Re: Animated FBX and Blender - Distorted Import
Post by: sboerner on December 27, 2020, 11:43:36 AM
This addon has helped me with some animated FBX imports:
https://blendermarket.com/products/better-fbx-importer--exporter

Cool model.
Title: Re: Animated FBX and Blender - Distorted Import
Post by: WAS on December 27, 2020, 01:38:58 PM
Thanks a lot, I'll check that out.
Title: Re: Animated FBX and Blender - Distorted Import
Post by: KlausK on December 31, 2020, 09:39:16 PM
Hi,

you should use the "glTF" file which is also provided via the download link on sketchfab.
Much more modern file format, which also can be imported and exported from Blender.
I found that it works in 2.81 and 2.91.
Even though the scaling of the bones is off very much (way too big) the orientation and
animation of the "Nile-Crocodile" is imported correctly.

I simply hid the bone structure in the viewport for my test but, I am sure you could downsize the system somehow.
Not a Blender user here so I did not try to find out how.

On the other hand the fbx file loaded into Softimage XSI 2015 flawlessly...nice :)
Size, orientation and animation working right out of the box in there.

Hope that helps.
CHeers, Klaus
Title: Re: Animated FBX and Blender - Distorted Import
Post by: WAS on December 31, 2020, 11:29:51 PM
Too bad the skeleton is messed up, but maybe that can be fixed. I like that it loads the model in the first pose though for the animation, not it's "T-Pose".