Planetside Software Forums

General => Terragen Discussion => Topic started by: Nathan.c on February 03, 2021, 06:22:58 PM

Title: Separate Displacement.
Post by: Nathan.c on February 03, 2021, 06:22:58 PM
I'd like to know how to link-up separate displacements on 2 simple shapes, obviously if I duplicate the first ss then the 2nd takes on the same displacement as the first and goes a bit all over the place, Hope that made sense.
Title: Re: Separate Displacement.
Post by: WAS on February 03, 2021, 06:53:12 PM
I don't think I understand what you mean. You'd just want to plug the simple shape into the Mask Shader of your Power Fractal displacement, or group all your displacement under a surface layer.
Title: Re: Separate Displacement.
Post by: Dune on February 04, 2021, 02:44:26 AM
Neither do I.
Title: Re: Separate Displacement.
Post by: mhaze on February 04, 2021, 04:40:22 AM
Merge shader or surface shader - main input and child input.
Title: Re: Separate Displacement.
Post by: Nathan.c on February 04, 2021, 05:52:04 AM
Sorry it was late when I posted this, anyway the merge shader is doing what I wanted, for now. 

Thanks.