Planetside Software Forums

General => Image Sharing => Topic started by: Tangled-Universe on February 16, 2021, 12:40:11 PM

Title: Frozen Lake
Post by: Tangled-Universe on February 16, 2021, 12:40:11 PM
Last week here in The Netherlands we had the opportunity for ice skating outdoors, which naturally inspired me to try some ice with TG, why not?
Since I only wanted to focus on the ice I chose for a somewhat unbalanced composition (under normal circumstances) and a wide angle lens.
Also I didn't bother with the terrain, except that it needed some snow.

The ice shader consists of a glass shader for SSS and a separate reflective shader so that I could use GGX.
Title: Re: Frozen Lake
Post by: zaxxon on February 16, 2021, 01:33:43 PM
Nice shader work Martin, very believable. What are the shader differences between the two? Great work, but I won't be skating there anytime soon!  :)
Title: Re: Frozen Lake
Post by: RichTwo on February 16, 2021, 02:41:05 PM
Very convincing, especially Icev_3a!
Title: Re: Frozen Lake
Post by: sboerner on February 16, 2021, 07:51:38 PM
Beautiful work. I experimented a bit with SSS for the ice in my frozen canal scene, mixing in some voronoi patterns under the surface. Great potential there. The new default shader helps as well. You've taken it many steps further.
Title: Re: Frozen Lake
Post by: WAS on February 17, 2021, 01:39:34 AM
Very nice indeed. I wonder if it's possible to use another plane to simulate the bottom of an ice sheet. Hmm.
Title: Re: Frozen Lake
Post by: Dune on February 17, 2021, 02:21:40 AM
3a is very nice. SSS really helps getting the depth.
Title: Re: Frozen Lake
Post by: DocCharly65 on February 17, 2021, 02:26:16 AM
I like both very much. 3b could perhaps look better if there were more differences and a less density of the white spots (I guess they're air pockets?)
Title: Re: Frozen Lake
Post by: mhaze on February 17, 2021, 04:42:19 AM
Spot on and beautifully observed.
Title: Re: Frozen Lake
Post by: WAS on February 17, 2021, 02:18:52 PM
I liked the look of this and tried giving it a try... no way on this CPU. Can't even sample quick enough to get going. Lol
Title: Re: Frozen Lake
Post by: Tangled-Universe on February 17, 2021, 05:20:22 PM
Yeah took about 8 hours for 3b and 18 for 3a.
Interestingly, the difference between 3a and 3b is only the addition of the speckles by using a merge shader just before the plane object and it rendered faster. Weird.
Interestingly#2, I could not add these speckles with a surface shader, even if the surface shader was masked by the (clamped) speckles themselves. The result was black ice with white speckles. Very weird.
Title: Re: Frozen Lake
Post by: Jo Kariboo on February 17, 2021, 08:39:03 PM
Beautiful picture !
Title: Re: Frozen Lake
Post by: Dune on February 18, 2021, 01:44:00 AM
1. Perhaps only half (of 3a, kind of) needed to be calculated, the other half a much simpler speckle.
2. If you add a surface shader with children after water shader water often turns black, I've had that as well. Best to use no children.

I wouldn't dare rendering SSS stuff like this on my old machine, but theoretically it should be possible to make nice air bubbles inside the ice by min and max altitude, a get altitude and a sinus function, multiplied by some vertically stretched 'air pocket areas'.
Title: Re: Frozen Lake
Post by: Gannaingh on February 21, 2021, 08:02:31 PM
I love 3a! I haven't explored SSS too much, but I think I'll have to give it a try!

Great work!
Title: Re: Frozen Lake
Post by: Hannes on February 22, 2021, 04:52:24 AM
Wow, this ice looks fantastic!! Especially the first one. Cool!!! ;)
Title: Re: Frozen Lake
Post by: pixelpusher636 on May 15, 2021, 03:23:50 PM
The default terrain never looked so good. Very realistic!