I actually often wonder why I still post here, because it's extremely quiet, but I guess it's my dedication to TG and this forum. But on the other hand, why not; I'm here to check anyway.
So I made some new Romans, PT render took 3 hours with blur and a Hannes Sphere. I will also compare render time and quality with SR, and with a soft sun.
Looks good.
Very nice. The PT looks great. At a distance with some clutter and stuff it would be hard to tell this gathering is a render I believe.
Fantastic characters. The clothes look amazing!!! And I like the lighting. ;)
Yes, it's quiet here. And I have to say that I have a serious lack of inspiration at the moment. No ideas at all... :(
Great romans! excellent figures and dress. I'm lacking inspiration at the moment too.
I think these are the best romans you created so far Ulco! Natural looking dress and skin - great!
One thing I learned from an expert recently (after he saw this), is that Roman soldiers rarely wore trousers. So these two on the right are saying; "Well Romeo, these trousers can't be, man!".
And they had a 'gladius' as sword, with wood handles. This metal one I took from a Medieval guy I made, so I had to replace that too.
I like this light from a sphere very much, too bad it takes much longer than a sun, and is grainier. Too much to calculate perhaps? I wonder if we could have this effect without these drawbacks. A lit plane perhaps...
Excellent work on the clothing and lighting. Is the floor procedural or a texture? Agree that the image does have a real photographic quality.
I'm in between scenes (stalled on one, beginning another) and have been spending my time lately in Blender, building assets. And have been distracted by life in general. But I will have a few things to post soon. Don't stop posting, it will get seriously quiet around here. ???
Thanks Steve. Floor is an image map, with some procedural dirt. This was actually a very quick and basic setup, just to add some background and ground to the characters that I wanted to see rendered, but it turned out rather nice. I made a heap of leaves now, and a broom (in Speedtree) to get more stuff in and make it a real render ;)
I did change the lighting as the sphere made it too grainy and slow.
Curious what you'll be posting next! Blender is another app that awaits my attention, but I'm still too intimidated :P
EDIT: posted the latest, but the boss' sandals have sunk into stone floor, mmm. Seems like the soldier is saying; "How do I look, oh centurion?"
Another guy.
I like the lighting on the robed guy in the second one a lot, and the ground PF accents are much nicer.
Also like. Feeln like he may not be far removed from the ghettos of 17th century London with those chops.
Looks good.
Your dresses got very good, you really seem to have found a a well build pipeline.
It is Lightwave, ZBrush, Speedtree, Marvelous Designer for the most part, isn`t it ?
Btw., I am really enjoying all the work you and others post here - even though I do not comment very often.
CHeers, Klaus
Thanks guys. Yes, those apps, and DAZ as a base for the characters.
In the sunlight the romans even look better. I am absolutely delighted with the design of the patrician on the right in his toga. With his facial expressions, he convincingly represents Roman decadence as we know it from Asterix :)
Chainmail isn't too bad for just a texure and bumpmap, if I say so myself. I wanted to make one without the leather rim, but the edge won't work okay then.
Looks indeed great!!!! The leather rim is fine as well.
Maybe some inspiration for you ;)
Indeed!
Nice.
Very nice! I like the brass (or bronce?) stripes most.
Good work! Nice to see the details close up.
I wish I could get my people as realistic as you've got here.
My people look really pitiful most times. :-[
Have you used DAZ? The basics are there. But I do a lot of extra shading in TG, with mixes of fractals, etc. to get the skin more realistic. But I also have to admit that the clothing (Marvelous Designer) are a big part of their reality.