So, I found out that the Redirect Shader will take vector displacement for it's X, Y, and Z inputs. It also isn't restricted in it's function, so each X, Y, Z channel still works in XYZ individually. Could be used as a quick way to pipe in multiple warp/redirect like effects.
I's logical, as it's displacement too, but nevertheless an interesting find. A connection I never tried.
I figured logically since Y displacement fed is switched to X, Y or Z it may cull other directions, but it doesn't. I wonder if it just rotates it 90 on X or Z.
I had a setup with 3 redirects and wondering if I could just use 1 and 3 vector dips and get desirable results.
This is exactly what makes TG so fascinating, always tricks and new roads to explore...