Haven't posted anything in a while, and honestly I haven't had much inspiration. Things have been very rough at home, and despite some support for people here I don't want to accidentally let any of that stress overflow here. You all deserve better, and this is a wonderful community.
In any case, I found a model which I really did like, so I threw together a little scene for it. I did render out a large version but I slapped in the terror bird after doing the vegetation, and of course the TGO had a bunch of shaders disabled so it rendered black, and I forgot to re-enable the clouds. Lol So I did a quick render and used the surface depth from the large to add some DOF.
Vegetation is xfrog trees, and some of my basic field grass with some wind sweeping. Terror bird is from sketchfab, and free. I did mix the model with a SSS version so there is some slight SSS though not as noticeable from this angle as it's mostly noticeable with backlighting for under feathers, and the beak.
Looks good and the beast seams to be a fury.
Why not make a chicken run from it?
Some blood splatters on the lens and this scene could be the next favorite horror desktop....lol....
STORMLORD
That must be terrifying to actually meet!
Only crit is the feathers look kind of metallic (which some feather do)
Quote from: cyphyr on May 22, 2021, 07:45:48 PMOnly crit is the feathers look kind of metallic (which some feather do)
This was actually an issue I had with it. I mean, it would have been cool if it was a vibrant colour set, like a parrot. But what they did is kinda like turkey, or something. I'm not too partial with that aspect. Additionally, it's a scanned model, so all the UVs are orgered by size and shape, not relevance, so nearly impossible to alter the textures, could only do really uniform edits as some texture parts are absolutely tiny and incomprehensible.
One thing I don't like about UV texture gens. Some allow you to rearrange stuff, but usually automatic, and not very human-readable.
A better roughness may help. It had none, which made a plastic matte looking render, so I had to gen some roughness, which was hard cause couldn't really relate much to what was actually on the model. Just part of the legs and beak and eyes lol
Cool. The DOF makes it look like a miniature scene.
Excellent work.
Nice picture. Perhaps opt for the well-felt parody and not for a faithful reproduction of reality. To have good quality 3d objects it always takes $$$.
Its a pretty good object imo. Just generated UVs by algorithm so creating PBR materials that don't bleed onto close small shapes, or bleed onto themselves is hard. It inly came with the color texture from the scan
Here is a larger version, which also includes a hunter which makes the terror bird a bit oversized, but oh well.
I also think I may replace the grasses or improve the textures and variation.
Besides the turf, which I also find oversized, the hunter is dressed for the cold that does not match the summer vegetation. The image has good rendering and potential.
It gets closer and closer to a horror desktop...
STORMLORD
Quote from: Jo Kariboo on May 23, 2021, 06:01:56 PMBesides the turf, which I also find oversized, the hunter is dressed for the cold that does not match the summer vegetation. The image has good rendering and potential.
Funny you note that. I couldn't use my mountain or thawing snow terrain cause there is an issue with patch sizes and sooth surfaces. So what looked amazing up close and far away without any surface disps, would turn into a sheer peak mess on the mountain. So that's all disabled. The distant mountain has a much larger patch size for texturing work, but that exaggerates the smooth surface bug.
Nevertheless, firs pretty much stay green year round, and the grass was meant to be more dead and rotting over winter than light tan and bleached from drying out in the sun. Additionally mornings may still be pretty cold in areas. We get highs in 70s right now but 35-40 at night (32 is is 0 Celsius). And thats exaggerated in the forest here with it feeling much cooler, for longer, due to the canopies.
To quote the kid from Jurrasic Park "It's just a giant chicken!" ;) Both the bird and the hunter look like really good models, although with the current posing the hunter doesn't seem to give 2 s**** about the feathery death headed her way.
I agree on the grass, it's a good start but more variation to look more like a wild meadow or prairie would bring the realism up a notch.
Quote from: cocateho26 on May 23, 2021, 08:49:00 PMalthough with the current posing the hunter doesn't seem to give 2 s**** about the feathery death headed her way.
Yeah she is biding her time watching. I would too if you knew it was going to attack, then lunge that spear up into it. Reminds me of The Edge (Good movie imo) and the final bear fight scene.
I actually did try warping her arm up (no skeleton) but apparently the wholes UVs (black model with textures warping around in a few spots out of place) went to crap, so I think I did it wrong.
Any suggestions for plants form xfrog for the field? I haven't really gone through them all with attention to detail so not sure what to look for.
PS Stormlord, I did try to find a chicken to do a scene like you had mentioned, but all the chickens weren in static blank stare pose with their feed side by side. I was going to do a parody one with a rubber chicken but it was just flat so looked odd just sticking up from the grass like a rubber-chicken spike.
Quote from: WAS on May 23, 2021, 08:11:15 PMcause there is an issue with patch sizes and sooth surfaces.
If you set smooth terrain in the compute terrain, the ugly displacements go, but I agree it's a bit weird. But I guess the patch is so big, any later calculations can't really be made properly (to smooth in that surface layer). You could also use a second planet or even a huge plane for your mountain, btw. Behind trees anyway, so no edge would be visible.
Quote from: WAS on May 23, 2021, 09:29:20 PMPS Stormlord, I did try to find a chicken to do a scene like you had mentioned, but all the chickens weren in static blank stare pose with their feed side by side. I was going to do a parody one with a rubber chicken but it was just flat so looked odd just sticking up from the grass like a rubber-chicken spike.
So sad Jordan...
But your latest version with the hunter is not so bad at all!
STORMLORD
Quote from: Dune on May 24, 2021, 02:22:08 AMQuote from: WAS on May 23, 2021, 08:11:15 PMcause there is an issue with patch sizes and sooth surfaces.
If you set smooth terrain in the compute terrain, the ugly displacements go, but I agree it's a bit weird. But I guess the patch is so big, any later calculations can't really be made properly (to smooth in that surface layer). You could also use a second planet or even a huge plane for your mountain, btw. Behind trees anyway, so no edge would be visible.
Yeah i think thats where I am going. I threw in a plane for the mountain, actually, and have re-enabled the snow. Just gotta implement its masks into populations and rework that ugly field.
Also thanks Stormlord.
I like the scene and particularly those clouds WAS. I'm glad to see a render from you. Equally as exciting as when I receive your (welcomed) support in the forums. Hope things start looking up for you and you regain the inspiration you are needing.
Quote from: WAS on May 23, 2021, 09:29:20 PMAny suggestions for plants form xfrog for the field? I haven't really gone through them all with attention to detail so not sure what to look for.
Honestly I've never used XFrog much for groundcover, I know they have some agriculture and flower packs but they're usually ~$150 - $200. The NWDA site usually has decent resource links though, and there's certainly freebies scattered on message boards here which has mostly been where I get my stuff.