Planetside Software Forums

General => Image Sharing => Topic started by: nvseal on December 10, 2007, 08:45:38 AM

Title: Ledge
Post by: nvseal on December 10, 2007, 08:45:38 AM
I'm not too happy with the surfacing on this one yet so I'm going to keep working on that. I may also dump the cirrus layer or at least make it smaller. Only post work was to change the contrast.
Title: Re: Ledge
Post by: rcallicotte on December 10, 2007, 08:56:07 AM
I like the surfacing. 
Title: Re: Ledge
Post by: dhavalmistry on December 10, 2007, 09:16:26 AM
you need little bit more variation in color variation....nice work!
Title: Re: Ledge
Post by: Tangled-Universe on December 10, 2007, 04:15:11 PM
The surfacing isn't that bad at all. Maybe you could try to add a few layers of fake stones in different sizes. Increasing the color variation option in the stones shader gives nice results :) I like the almost white atmo, it's not unrealistic at all. Good job, looking forward to see your update.

Martin
Title: Re: Ledge
Post by: Cyber-Angel on December 10, 2007, 04:19:23 PM
I think the surfacing is fine. At any rate if you look at real rocks any way you will observe that they have a base color and between three to four other colors and that the over all appearance or the rock is quite even and in cases (Rock type dependent) looks quite bland. In any case (Sorry to those who know this already) what you are seeing are different minerals and their distribution through out the rock, hence the colors. If you look at slate for example there is no variation in color the same gose for other rock types to.

Yes, there are rocks with a great deal of variation in color but these are not representative of what is commonly found, if other people in this community have made different observations that is fine, I can only state what I my self have seen.

Regards to you.

Cyber-Angel                 
Title: Re: Ledge
Post by: Will on December 10, 2007, 04:53:37 PM
kinda how I pictured the rocky outcroppings on Dune.
Title: Re: Ledge
Post by: NWsenior07 on December 10, 2007, 05:34:01 PM
I think that surfacing is quite well done. I'd also suggest adding some fake stone layers etc. You might even consider some plants at the base of your ledge where water would tend to collect.
Title: Re: Ledge
Post by: Virex on December 11, 2007, 05:11:02 AM
Well, you could twitch up the colour difference a bit. Just make the diferent collours a tad more apart. But by all means, do NOT overdo it because it's already great.
Title: Re: Ledge
Post by: nvseal on December 11, 2007, 08:59:20 AM
Here is an update.  Haven't actually changed anything except for adding a powerfractal for some fine detail. I'm probably still going to add some rocks too.
Title: Re: Ledge
Post by: dhavalmistry on December 11, 2007, 09:09:35 AM
little bit better....I like the fine details....
Title: Re: Ledge
Post by: Tangled-Universe on December 11, 2007, 11:40:18 AM
That's already a great improvement :)
Looking forward to see the next one with the stones.
Perhaps you'll find my Strata wIP treatment useful for creating fake stone surfaces.
Title: Re: Ledge
Post by: nvseal on December 12, 2007, 12:57:18 PM
Here is the next update. I added two stone layers. GI was set to 3 this time and the there are some strange looking black areas in this one.
Title: Re: Ledge
Post by: Seth on December 12, 2007, 01:25:55 PM
the fake stones are very good and add realism ! i really like this render... it's getting better and better each time !
Title: Re: Ledge
Post by: rcallicotte on December 12, 2007, 01:26:59 PM
Very good.  How high up is the camera, for curiosity's sake?
Title: Re: Ledge
Post by: nvseal on December 12, 2007, 01:46:50 PM
The camera is about 18 meters up.
Title: Re: Ledge
Post by: rcallicotte on December 12, 2007, 01:58:59 PM
Then, this is very good.  It looks like it's about 5 stories or so up.  Like it.


Quote from: nvseal on December 12, 2007, 01:46:50 PM
The camera is about 18 meters up.
Title: Re: Ledge
Post by: Tangled-Universe on December 12, 2007, 03:09:55 PM
Personally I don't mind about camera-heights and scales. As long as it looks good/right it doesn't matter wheter it's according real-world scales or not. It's just perceptive :)
No offense Calico :)

I think the image really comes to life with added fake stones layers :) Really great job!
Don't know what the black area's are? Maybe you could crop one of those area's (front left for example) and render it with very high GI to see what happens?

Martin
Title: Re: Ledge
Post by: rcallicotte on December 12, 2007, 03:37:40 PM
@TU - Someday, you might want to think in terms of scaling.  Just to satisfy some artistic values of scenes with objects or just inspire awe.   ;D
Title: Re: Ledge
Post by: Seth on December 12, 2007, 04:34:06 PM
agree with T-U !
if i like it... never mind the scale 8)
Title: Re: Ledge
Post by: nvseal on December 13, 2007, 10:16:26 AM
Okay, I have done one last change that I may not use. I like the mountains in the back, but I don't think they really add anything to the scene. In fact, I think without the mountain is has a better, more empty feeling. Or maybe I just need some time to let it grow on me.  ;D
Title: Re: Ledge
Post by: rcallicotte on December 13, 2007, 10:57:59 AM
I agree about the mountain.  I like that desolate look...reminds me of when Jesus went into the wilderness for 40 days.
Title: Re: Ledge
Post by: moodflow on December 13, 2007, 11:22:21 AM
Very nice work NVSeal.  I really like how this is coming along.
Title: Re: Ledge
Post by: Chinaski on December 13, 2007, 11:46:46 AM
Very good. Beautiful image. :)
Title: Re: Ledge
Post by: green_meklar on December 13, 2007, 12:28:41 PM
I agree that it's better without the mountain in the back. But I also think the rocks help add a lot of realism to the scene, so my favorite version has got to be the third one.
Title: Re: Ledge
Post by: Seth on December 13, 2007, 12:58:59 PM
prefer without the mountain but damn great render...
Title: Re: Ledge
Post by: NWsenior07 on December 13, 2007, 06:00:19 PM
Do it without the mountain, you are right about the sense of emptiness.

And I too am going to have to agree with TU. As long as the scales appear correct, the actual scale doesn't really matter in my opinion.