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General => Image Sharing => Topic started by: DocCharly65 on July 29, 2021, 07:11:25 AM

Title: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on July 29, 2021, 07:11:25 AM
...while waiting for the start of the allied fleet, Admiral Ackbar tore out the entire interior and wants to modernize it ...

(All the buttons, knobs, gadgets, and stuff like that is still missing ...)

210728_2024.jpg


But Ackbar was shopping to night... One thing he NEVER wants to see again is:

Admiral_Ackbar_TLJ.jpg

...the dreadful seat in which he kept getting sick ...




So - last night - he was shopping... 

210729_1252.jpg


::) ;) ;D
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Dune on July 29, 2021, 08:42:59 AM
:D  Cool!
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Stormlord on July 29, 2021, 10:04:47 AM
Recaro Warp... hahahahaha...

Looks like those backseat seat for childrens in cars. But the model is still fine and looks good. So thumbs up for all these gauges, switches and nobs...
(LOL...)

STORMLORD
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: WAS on July 29, 2021, 12:16:28 PM
Lol! These are great. I feel the cargo box needs a hand-written "it's not a trap" instead of "it's a trap" lol
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on July 30, 2021, 02:14:15 AM
Thanks all :)

Just some credits for the models used so far:

The idea of the Recaro Warp spaceship pilots seat is done with:
Recaro Pro Racer SPG Bucket Seat by mdnssdesign on CGtrader
TMP era Star Trek Warp Nacelle by Admiral-Kwars on CGtrader

The ships interior construction is done with a model kit set:
modular spaceship interior by mohsen-alone-e on CGtrader
I put the elements together in Blender and the Blender-file is 3,5 GB of model elements so far  ??? ::)
But there won't change much any more. I exported groups of walls, windows, ceiling and floor so I got easy to handle objects in TG.

The comuter consoles will be upgaded later with the told gauges, switches and nobs.
In the test render I only set up the general placement of all.
Sc-Fi Computer Console Kit by rickknox3don on CGtrader

Admiral Ackbar from Star Wars The Force Unlimited by Rip Van Winkle on Renderhub.

Rip Van Winkles models will appear more often in future... Great models for free and great quality.

I have planned the story within the StarWars Corvette somehow like this:
Ackbar throws out all the old chairs from the bridge and wants to replace them by his favorite "RECARO WARP" Pilot seat...
Rey from Star Wars VII The (Farce - uups sorry... ) Force Awakens Rey scolds him violently because she she had gathered up all the old seats weary from all the downed Imperial Star Destroyers ...
Rey will be another nice model from Rip Van Winkle but first I must exchange the body and give her some clothes -- the original model is nude ;D ;D
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on July 30, 2021, 02:24:50 AM
Just some impressions of the models:

BlenderRenderTest_210727_0956.jpg   BlenderRenderTest_210727_1711.jpg
modular-spaceship-interior-3d-model-low-poly-max-bip-obj-mtl-fbx.jpg   sc-fi-computer-console-kit-3d-model-low-poly-fbx-tga.jpg


Here Rey with an adaequat body.
I used Jesse Faden (Expedition) from Control (also by Rip Van Winkle :) )
This is only an image export from Poseray:

Rey_mit_Body_von_Jesse.jpg

The animations will be done with MIXAMO later.
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: mhaze on July 30, 2021, 06:06:24 AM
Excellent - great fun and very nicely done!
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: WAS on July 30, 2021, 01:08:27 PM
Rey turned out perfect, actually. Can't even tell it was a base from Control imo.
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Dune on July 31, 2021, 01:45:24 AM
Great stuff again. Your nevereverending story is getting more complex by the day!
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on August 05, 2021, 01:18:38 AM
Thanks all :)

Jordan, it's only the body based on the "Control-Jesse". The head is the original Rey-head by Rip Van Winkle. I didn't want to use the really complete nude Rey model... ;D
Besides... Time to try out Control... some Let's plays on YouTube looked great. But deep in my soul I would prefer a remake of Alan Wake or another part ;)

Ulco, in this case the neverending story is in reality the detail work of all the scenes. Cut all together it won't be so long. But meanwhile I can do and I want to have some more little sidestories of all the ships in the fleet while starting. The basic story of the complete film has not changed very much in the last months/years...

Last but not least an update of the Corvette interior.

Some work is waiting for me to animate all that blinking of the thousands of lights.
And instead of more buttons I'll e.g. add some old "vintage" TVs. I have already seperated the necessary parts from a nice 3D model.
Also I collected some different old chairs, which admiral Ackbar wants to exchange with the Recaro Warp seats ;)

This render is without DoF so far but 1920x1080 instead of 1280x720 just for me to see more details and how they work if I perhaps zoom into the scene later.
In the animations the hovering of the Recaro seat will look better because of it's slight movement.

210805_0006.jpg


Besides the work of the waiting fleet goes on with a little scene INSIDE the spacedock, I'll show as an animation-post later...
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Dune on August 05, 2021, 01:36:04 AM
That's good to know, Nils. I would very much like to enjoy the whole finished movie during my lifespan! ;D  Btw. your animated characters are getting better by the month.
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on August 06, 2021, 02:39:15 AM
I'll do what I can, Ulco ;)
Last week I activated a new Render PC because I still had one last TG license left I never used. Now all 6 licences of the "TG professional package" are in business.
Intel i7-10700K 8X 3.8 GHz, 32 GB DDR4, 500 GB SSD 980 M.2 NVMe + 2000 GB HDD, Intel UHD Graphics 630, Windows 10 Pro 64bit

Works ok so far, TG recognizes all CPU cores and allows 16 threads but I think it was a mistake to spare the Graphic card. TG doesn't fully use the CPU power. CPU usage fluctuates (almost sinusoidally) between 20-100%. Because the XNView graphic program I use on all other PCs shows pics much slower than even on my old i5 PC. I guess it's the onboard graphic.  I don't think that I need a "big" graphic-card, an older Geforce GTX 730/745 or something like that should be enough. If that doesn't help, another thing I will check is the CPU cooler.

But anyway the new machine is approx. 2-3 times faster than the i5 :)


But now the latest update of the Corvette interior. Meanwhile I've reached the limit! From now I can't use PCs with RAM less than 32 GB ;D

I added the last buttons and greebles and 25! monitor screens... and of course  some of the chairs, which Adm. Ackbar wants to exchange with his Recaro "bulk order".
I won't add many more things. Next steps will be checking how I must place and move the camera, that my story works.


210806_0135.jpg


...looking over the render again, I decided to add some old PC screens in typical yellowed computer gray and a couple of external PC speakers especially on the top of the right side console.
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Kadri on August 06, 2021, 02:01:01 PM
Looks good Nils.

If i remember right you rendered in the past in half HD.
Do you render now in full HD?
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on August 06, 2021, 02:23:58 PM
Thank you Kadri :)

In fact I still keep 99 % of all renders in 1280x720 (720p) and upscale to 1080p with XNView.

But in very seldom cases I do single renders as souvenirs for a kind of "making of" or for easier for easier checking of several scene options.

In also only a view animations with only stars and spaceships with many small windows it was necessary to render even 4 k with high AA to get rid of the windows flickering. Later I scaled them down to equalize the "overall quality". Here's a little example on YT (not listed video):

Not listed video (https://youtu.be/PQd_8kl1czE)
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Kadri on August 06, 2021, 02:29:43 PM
I see. Nice :)
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on August 10, 2021, 12:46:37 AM
The first frame of the meanwhile started animation render.

I integrated some more stuff, what shall show, how Rey decorated the Corvette bridge with all the things and plants she collected. (of course just as a cliché - women are tougher than you think :) )
There is a new person in the background pushing one box. Additionally I animated all the little blinking buttons and lights and there'll be some raw animated stuff on the monitors.

All plants are from my XFrog collection of houseplants. I don't know why, but I like these wickerwork pots, which many other people hate ;D

The file is upscaled from 1280 x 720  to  1920 x 1080 and sharpened 50% with XNView - no other postwork.

temp.0001.jpg


Time to open the associated animation topic soon :)
There'll be some different POVs  of the two persons arguing and I think some closer shots of the chairs.


Here just a very early and raw version of the rear part of the bridge. It still has to be filled with stuff but I wanted to get an imagination of the lights settings.
The basic set is the same bridge as before:

210808_1402.jpg
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Dune on August 10, 2021, 02:22:58 AM
The ship is getting very homely like this. It just needs an open fireplace, and smoke filling the room ;)
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on August 12, 2021, 12:39:25 AM
Quote from: Dune on August 10, 2021, 02:22:58 AMThe ship is getting very homely like this. It just needs an open fireplace, and smoke filling the room


Nice idea, Ulco :)
The smoke would be a little exaggerated and would cost a lot of rendering time. ;D ;D

But I did what I could and examined my whole meanwhile almost 10 years old model archive to give the rear view the look as if it was furnished by a young female rebel interested in retro technology and retro furniture ;)

Testrender of the animations first frame:

210811_2245_temp.0001.jpg


The last frame with a larger overview:

210811_1237_temp.0132.jpg



Both animations are rendering. Now I have to add some similar POVs because it's a small conversation - Rey talks - Ackbar talks - she answers - he answers... 
Alway with the rear view of the one who talks, because I can't do lipsync in TG ;)  The emotions must be seen via gesture (Mixamo)

Additionaly I think there'll be a few close-ups of some of these really unsuitable seatings for a spaceship... or other furniture and stuff lying around ;D


The plants are my loved XFrog houseplant as usual.
Some furniture I found on Turbosquid for free:
Angelo Cappellini Chest by Kupfer
Chinese cabinet & closet by BraZ
Commode Kristbjorg by RadionovAS1
Chair with Pillows Free 3D model by ZB-Vision
Panton Chair Free 3D by alfertosedano
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Dune on August 12, 2021, 02:27:33 AM
So, what's in the boxes the guy is looking at? Maybe some creature staring out, or moving it slightly....

I can imagine smoke would cost another year of production time :P   Though I just did a forest fire, and even in PT it came out rather fast. But that's a still.
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on August 15, 2021, 11:04:31 AM
;D ;D
I must already have a terrible reputation, Ulco - sometimes a box is just a box ;D
My intention was just that it's a box of new things, Rey has collected for decorating the bridge, and the man is a little surprised that it is just lying around there untidily.


So but for today I guess here are the last new stills of the scene. If I have luck, 6-7 single animations should be enough to show the little argument between Admiral Ackbar and Rey.
I'll loosen up the whole thing with one or more still lifes and perhaps a view from outside - also a trick to avoid lip synchronization ;)


The still lifes first and last frame:

210815_0111_temp.0001.jpg  210815_0434_temp.0150.jpg




Some new 3D model stuff:
3D model Game Boy by CasperBjorklund
Compact cassette by too3D
Commodore 64 by JosiphHR
Vintage telephone Free low-poly 3D model by mvrc-art (smoothed with Poseray)
I think the coffee mug was from archive3d.net - I forgot the name of the artist... sorry
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: Dune on August 16, 2021, 01:55:48 AM
Quote from: DocCharly65 on August 15, 2021, 11:04:31 AMalso a trick to avoid lip synchronization
Maybe they could wear mouth masks, due to a local Corona outbreak :P

Great to have these old phones!
Title: Re: Interior work on a repurposed Star Wars Corvette
Post by: DocCharly65 on August 18, 2021, 12:34:49 AM
Quote from: Dune on August 16, 2021, 01:55:48 AMMaybe they could wear mouth masks, due to a local Corona outbreak (https://www.planetside.co.uk/forums/Smileys/fugue/tongue.png)
There'll be a scene with and about corona and mouth masks in the infirmary of the Enterprise... one day... ;D

I've already finished some Blender3D tests and animated some models in MIXAMO. But these days I first want to concentrate on the scene with the spaceships before while and after the fleets departure. Meanwhile I decided to add a little side story to every starting space ship - at least if I can get or create good character models. The interior of the voyager with the kids will surely be integrated and the starting Klingons will get a scene with the Klingon bridge too.