Title says almost all. I wanted to do some zombie stuff, so Fuse, C4D and Mixamo were ideal for this!
This is also my first PT render so far, wich is Ok except for the noise, any advice is higly welcome here.
The foggy version give it a more terrorific ambient but it also makes the image more flat IMO
This is a great, and scary render. Has great potential. I kinda wish the truck lights were on.
I already stated it in my last post to you in my terraforming project, but for that haze layer, put the Sample Jitter at 0, it reduces the inherent grain there in the clouds, which is only going to be exaggerated by PT.
Additionally, with PT it sometimes becomes necessary to use custom sampling. I have been using a AA of 7, then under Edit Sampling I put Pixel Noise Threshold at 0.025.
The provided render is pretty clear, and clear enough that denoisers work fairly well, like Topaz Gigapixel AI for even enlarging it.
Out of curiosity, and I hope you don't mind, I ran your render through gigapixel. Was curious how it would handle such hard soft noise under low lighting. It didn't do too bad, though it seems to have trouble and reduces a lot of detail. Makes it almost like a digital painting. Probably cause it's on Art setting. The compressed, standard, and architectural settings didn't work well.
Great idea and done very well. The idea with the trucks lights would be nice indeed (though I guess, you would need very high AA and high atmosphere and fog quality settings to avoid noise.
Great render and idea! Ditto, some lights. I think it would even enhance the scare if the front area were lit, and the zombies were looming from a darker area. The view of the guy would be inhibited by the light around him.
Speaking of grain; everybody wants to get a photographic quality in a render, so a bit of grain would even work as an advantage :P
Totally agree with that last bit, Ulco. That's why I settled at AA 7 with PNT at 0.025. Still some grain, but more like what you would see in film/photograph. Though highlighting is non-existent like other noise filters.
Thanks for the feedback guys! I had planned to post an update but render times is just taking too long...
@WAS Sample jittering at 0 works fine, is not reducing the noise at all, but it looks better
I was also having problems with the lights in the truck, so i changed the model for another much better from Hum3D, that allows me to use procedural TG shaders for texturing it (thx Hannes) ;)
Topaz is also amazing, i just get surprised how a never ear about this software before. I gonna try the trial version soon...
Quote from: Ariel DK on August 10, 2021, 07:31:40 PMTopaz is also amazing, i just get surprised how a never ear about this software before. I gonna try the trial version soon...
They really are. I have the plugin suite, though for a version of Photoshop I own physically, and can't find. But I got that gigapixel AI cause the trial worked great If it's pretty good quality it can usually do a 2x upscale with only minor issues. Some stuff, if it's more solid shape like, can go really high like 6x scale.
Nice idea for the scene ;D
I`d like to remind you of this thread.
If you plan on making visible lights for the truck.
https://planetside.co.uk/forums/index.php/topic,23919.0.html
CHeers, Klaus
Thanks Klausk! Due the geometry of the new truck model, i'm using Light Sources for the back lights, and Spot Lights in the front, but the beam will be not visible at all, i still need to test how they will impact in the render times, but at least the back lights, they has no any impact.
And talking about the new model, is looking really nice when you texturing it internally in TG...
I'm gonna post a "final crop" probably tomorrow
If the model has glass light coverings, and the lights are inside/behind, the glass will throw a shadow and IMO stop light being emiited. So you may need to set those glass bits to zero opacity, perhaps.
Quote from: Dune on August 12, 2021, 02:31:41 AMIf the model has glass light coverings, and the lights are inside/behind, the glass will throw a shadow and IMO stop light being emiited. So you may need to set those glass bits to zero opacity, perhaps.
Thought we concluded glass shader now already does this? Like my mando cockpit and stuff letting in light with no shadow.
Hi guys, "final crop" for the truck (i made a few others on the blanket to add some food)
@Dune I'm not seeing any shadow throwing by the glass, at least in this crop, i would need to do some more when i get in home later just to be sure
That looks pretty good. Too bad no god rays like effect.
And yeah, I think double sided glass has now shadow, and PT normal glass will have refraction shadows.
Yes, perhaps you're right and it's changed. I haven't done anything with glass and light lately.
So, 2 days later, i tryed Gigapixel and Denoise too, i made a few outputs, and finally buy Gigapixel, specially cuz for somebody like me, wich i dont have a powerful 6 or 8 cores processor (i7 3770k 4c/8t), this allow me to render smaller resolution images, in a razonable amount of time, and is even faster if i dont use PT, this make worth the price IMHO
Said all that, here is a final(? render, i feel there is still a few details to improve, let me know what you think guys. The image was refined in PS.
Great results!
I like the first one a bit more, because in my eyes it has a more dramatic look especially with the little overcast of the cars headlights.
Concerning the cars lights it was definitely worth the effort!
So far I only had a little talk with Kadri about Gigapixel AI.
But I already had a short look on their homepage these days. Seems, I'll have to check some trials of them ;)
If I get some free days from office soon I'll have to try especially Video Enhance AI.
Quote from: DocCharly65 on August 16, 2021, 12:35:24 AMSo far I only had a little talk with Kadri about Gigapixel AI.
But I already had a short look on their homepage these days. Seems, I'll have to check some trials of them (https://www.planetside.co.uk/forums/Smileys/fugue/wink.png)
If I get some free days from office soon I'll have to try especially Video Enhance AI.
It's worth it imo. One of the best reasons is you can provide feedback on results and help train the AI. The results of course depend on the input, but yeah.
One thing it excels at is straight atmospheric stuff. I was able to upscale a 1080p cloud setup to 6k and do some post, and size down to 3k for a pretty amazing look, and I used crap AA settings and original render was very noisy.
That render can be seen here: https://planetside.co.uk/forums/index.php/topic,29298.0.html (Original scale was 1440x603)
For your work, Doc, I think you could benefit from it. If your renders are sufficient size, you could probably double resolution without actually having to render it out.
Quote from: Ariel DK on August 15, 2021, 07:52:43 PMSo, 2 days later, i tryed Gigapixel and Denoise too, i made a few outputs, and finally buy Gigapixel, specially cuz for somebody like me, wich i dont have a powerful 6 or 8 cores processor (i7 3770k 4c/8t), this allow me to render smaller resolution images, in a razonable amount of time, and is even faster if i dont use PT, this make worth the price IMHO
Said all that, here is a final(? render, i feel there is still a few details to improve, let me know what you think guys. The image was refined in PS.
Honestly, I'm not sure how I feel about these deadlights. I do like it more than the original, but I guess I wasn't imagining modern LED/Halogen lights in that blinding 5600k spectrum. But more that yellowy dimmer bathe of older lights.
However I do think it's still an improvement over no lights.
I'm in tune with Nils and Jordan; I like the lights, but they're very bright/washed out. And the first 'shape' of the light is better than the second, IMO.
But what is he doing, actually. Sitting on a rug? The idea about why the barrier is there and what he's donig is not entirely clear. Maybe there should also be a sign/board saying that the road is closed due to... say 'police investigations', crime scene, or something vaguely hinting at strange kills or sightings...
@WAS It looks like some Disney's Renderman clouds right there. Im agree with you about the lights, for the 1st crop of the truck, i was using a subtle warm light. Even before the render finish, i was thinking i took a bad decision, guess this is what art is about. Taking note...
@Dune Is supposed this is in post-apocalyptic zombie world, but i dont hav a natural way to tell that in this image. I was planning some graffitis draw over the cement block, something like "CROSS HERE AND YOU DIE", some chains or extra barriers would also help.
Trunks and concrete block are from Megascans if somebody dont noticed.
The grafity is a great idea. You could also project some (PS) painted grafity on the road itself.
I am a big fan of The Walking Dead...sorry this is the last season. This is a great image; I like the second one best. I agree with Dune about "what is he doing on the rug". Seems like there is food there but what a strange place to have a picnic. Maybe a fallen tree blocking more of the road, that he is trying to figure out how to move?
Anyway, it is a super image....send it in to the "Talking Dead". Maybe they will show it or you will win a prize. They do that sometimes. :)