Just an ordinary landscape using 2x Daniil's erosion shader, one for erosion, one for the streams.
Wow, this is super. Flyfishing spot for sure.
Looks great. Love the rockyness. Also love that shader. Really great to have in TG.
Quote from: WAS on August 20, 2021, 12:44:19 PMReally great to have in TG.
Echo - and good to have so many so talented users :)
Great render!
Excellent !
Beautiful!!!!
Very good scene and light due to the light and shadow play.
Moody and calm, like!
STORMLORD
Very pretty. Looks just like a photo.
Indeed a peaceful looking place one could easily relax, explore or fish. I like it all and the clouds are a nice addition too.
I am curious if you could share a screenshot sometime on the node connections when using two CE plugins. I've never successfully achieved this.
Thanks for sharing, great work!
No problem, here you go. They are just following eachother, top one (open on left) for quite default erosion, the lower (right) one for rivers. It's a very simple setup, actually.
Wow thanks Dune. I got a look into the entire network. Always interesting to see how the pros do it.
I really expected the CE hookup and arrangements to be more complicated but as you said, it's quite simple. Thanks again Dune.
*Edit*
I wasn't going to ask but it Has my curiosity Piqued. What is the "Voronoi Manhattan" shader coming from or going to?
Hard to tell what that voronoi is doing with that exploded node network xD
Did ya toss a hand grenade in Ulco?
The voronoi is just a simple image file to make squarish rock outcrops, set at side X, then rotated and mixed, then one or two sizes mixed in, so it's covering the lateral sides of ground.
Yeah, the network doesn't look very pro, but this usually how I work. Only if it's complicated I will shift some nodes ;)
Doesn't really matter how the nodes get there. It is the final result that matters, and your finals are always amazing. :)
Quote from: Dune on April 23, 2022, 03:24:49 AMThe voronoi is just a simple image file to make squarish rock outcrops, set at side X, then rotated and mixed, then one or two sizes mixed in, so it's covering the lateral sides of ground.
Yeah, the network doesn't look very pro, but this usually how I work. Only if it's complicated I will shift some nodes ;)
I second Lady of the Lake's comment and would like to add that how you organize or do not organize your nodes doesn't determine your skill level. I've used photoshop for many years and the only time my layers are neatly organized is if I want the file to make sense to someone else who might need to edit it. I liked your node setup just fine.
Thanks for explaining your use of the Voronoi image, and with this context I see now looking back on your network how it was used. Thanks for the new knowledge!
On a side note I was curious enough to google that last night and a Blender plugin exists. Blenders interface looks better and better each time I see it. Blender plugin page on GitHub (https://nortikin.github.io/sverchok/docs/nodes/field/voronoi_field.html)
I am not sure what that plugin is actually doing. Must be for something very specific.
I shared a blend file awhile back to bake and export seamless noise maps from Blender. Manhattan noise and stuff is very useful for rock creation imo.
Also wasn't saying the node network is bad, but for showing what's going on, I feel it doesn't help anyone. Still not sure what's going on in the image. Lol
Quote from: WAS on April 23, 2022, 11:58:01 AMI am not sure what that plugin is actually doing. Must be for something very specific.
I shared a blend file awhile back to bake and export seamless noise maps from Blender. Manhattan noise and stuff is very useful for rock creation imo.
Also wasn't saying the node network is bad, but for showing what's going on, I feel it doesn't help anyone. Still not sure what's going on in the image. Lol
It wasn't clear to me what the plugin did either, but Blenders interface is looking good from when I used it regularly.
I don't believe (imo) that anyone thought you were saying his network was bad.
I believe that image shader top left is plugged into transform & mix etc. creating the fake stone network.
I really didn't like the old GUI, so the new one is a great change for me. A lot more is exposed to click on, though still a lot of shortcuts I have to use and mix up lol
It helps with noise though for stuff like this. The use here looks nice and natural.
Maybe this makes it clearer. Blue is the main line. The water and foam is in the same line as the few surface shaders containing rocks and gravel, just in a specific order with appropriate masking from daniil's shader.
The first layer of stones (with the voronoi) is probably only on higher level (out of the area of erosion), as it's not masked.
It does, actually. Thanks. 8) Makes a lot more sense, and kinda see what you were doing with the nodes.