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General => Terragen Animation => Topic started by: Hannes on October 19, 2021, 02:49:30 PM

Title: Sci fi scene
Post by: Hannes on October 19, 2021, 02:49:30 PM
An eight seconds animation without any sense. I wanted to create a "look". The terrain is imported from Gaea and is rendered separately (legacy renderer). The station is rendered separately as well and so are the ships (Path tracer).
Title: Re: Sci fi scene
Post by: Kevin Kipper on October 19, 2021, 03:36:59 PM
Awesome.  Reminds me of the shots we use to do on Roughnecks: Starship Troopers Chronicles.
Title: Re: Sci fi scene
Post by: Hannes on October 19, 2021, 04:31:48 PM
Thanks, Kevin! I'm honoured. :)
Title: Re: Sci fi scene
Post by: WAS on October 19, 2021, 06:02:17 PM
Quote from: Kevin Kipper on October 19, 2021, 03:36:59 PMRoughnecks: Starship Troopers Chronicles.

That was fun for me. I was so into all the early 3D animation TV Shows, so when a Starship Troopers show came out, I was so excited. See, I wasn't allowed to watch Starship Troopers, so I had to watch it at a friends house, who had the early on-demand type services. Movie blew me away as a kid. Also boobs.
Title: Re: Sci fi scene
Post by: Hannes on October 19, 2021, 06:06:28 PM
Quote from: WAS on October 19, 2021, 06:02:17 PMAlso boobs.
;D ;D ;D ;D ;D
Title: Re: Sci fi scene
Post by: Dune on October 20, 2021, 02:19:50 AM
:D

Awesome animation, Hannes! Especially the lower ship suddenly coming into view. To make this even more perfect it needs some thundering roar, and heat blur behind the exausts, and perhaps a more shuddering camera. I rendered a scene the other day where I had a fire on a plane (the glass setup), and behind the glass the detail was decreased due to a render subdiv of 0.25. That looked like heat blur (though a bit blocky), which I liked and extended in PS a bit. It would be great of you could mask a certain area and apply that sort of blur to it.
Title: Re: Sci fi scene
Post by: Hannes on October 20, 2021, 02:41:19 AM
Sounds interesting, Ulco. The scene is intended to take place outside of the atmosphere of this planet (or moon), and we all know, there is no sound in space and probably no such things like heatwaves. But there are very few sci fi movies, that don't have sound in space, because it's cool. So, who cares? ;)
Since it can probably be done in postwork, I'll try if I can get at least some sort of heat blur. I'll think about sound later... Looking forward to it.
Title: Re: Sci fi scene
Post by: Dune on October 20, 2021, 03:37:39 AM
Never thought of the absence of sound and heat blur in space, but yeah, it's cool!
So how would you go about doing that in post? You have to blur every frame? Or can that be done automatically? Curious...
The roar/hum/vibrating-sound could come from the engine the observer is sitting in (unless he's suspended in vacuum like a lonesome spaceboy), so it could be realistic after all.
Title: Re: Sci fi scene
Post by: Hannes on October 20, 2021, 05:23:09 AM
Quote from: Dune on October 20, 2021, 03:37:39 AMSo how would you go about doing that in post? You have to blur every frame? Or can that be done automatically? Curious...
I already started. I created a circular plane with a circular falloff texture for luminosity and opacity uising your glass method. In 3ds max I placed the plane directly over the thrusters and set the pivot to 0,0,0, just like the ship itself. I then only had to import the plane for every ship and copy and paste the animation settings.

I assigned a black material to the ships, disabled the terrain, GI and all lighting, and rendered out only a sequence with the white areas, where the blur will occur.
I'm planning to use this sequence as a mask for the blurred background.
Title: Re: Sci fi scene
Post by: Dune on October 20, 2021, 05:35:48 AM
Very smart! Thanks for explaining. I'm very curious what it will look like. Would be really cool if this could be done within TG in one go.
Title: Re: Sci fi scene
Post by: Hannes on October 20, 2021, 06:39:55 AM
Quote from: Dune on October 20, 2021, 05:35:48 AMWould be really cool if this could be done within TG in one go.
Actually the method you described (render subdiv. 0.25  etc.) might be a solution, but all in all I prefer the postwork option to have more control.
Title: Re: Sci fi scene
Post by: Jo Kariboo on October 20, 2021, 09:37:35 AM
The perspective effect is very impressive !
Title: Re: Sci fi scene
Post by: Hannes on October 20, 2021, 12:35:12 PM
A version with heat blur. Quite subtle, but it's there.
Title: Re: Sci fi scene
Post by: Dune on October 21, 2021, 02:28:51 AM
Oh yeah, that really does it! Terrific. Now you really see it's hot.

I wonder if it's somehow possible to use a 'shield/mask' between camare and terrain behind the burners, and a smoothing function of the terrain in TG itself. Have part of the terrain/view run trhough this 'heat shield'.

EDIT: it is, but just for terrain.
Title: Re: Sci fi scene
Post by: Hannes on October 21, 2021, 05:20:01 AM
Quote from: Dune on October 21, 2021, 02:28:51 AMI wonder if it's somehow possible to use a 'shield/mask' between camare and terrain behind the burners, and a smoothing function of the terrain in TG itself. Have part of the terrain/view run trhough this 'heat shield'.
It might be possible, but actually I'm not that much of a purist, that I need to do this in TG itself. Especially heat blur is really easy in postwork.

And you don't have to rerender the whole thing, if you don't like it.
Title: Re: Sci fi scene
Post by: Dune on October 21, 2021, 05:56:34 AM
Neither am I, but just curious. In post you can also blur objects, you can't do that directly.
Title: Re: Sci fi scene
Post by: Hannes on October 21, 2021, 10:30:55 AM
Yes. Object motion blur for example.
Title: Re: Sci fi scene
Post by: WAS on October 21, 2021, 01:43:21 PM
Would there even be atmosphere to have any heat effect? It should just be glowing ions really visible I'd think? Similar to watching rocket engines in space. I always thought the heat effect was caused by rapidly expanding/contracting atmosphere due to heat and gasses consumed by fire.
Title: Re: Sci fi scene
Post by: Hannes on October 21, 2021, 02:04:38 PM
I think, the glowing ions are something different. The mentioned heat blur is as far as I know a similar effect (or the same?) like the flickering air you can see in a hot desert close to the horizon. Hot air. Which is of course not existing outside of the atmosphere. So, not realistic in my case, but cool. ;)
Title: Re: Sci fi scene
Post by: DocCharly65 on October 22, 2021, 02:28:30 AM
Cool project, Hannes!

The heat effect in the last version looks great.
In the last months I often checked how exhausts look in Sifi movies. Very often they just use a flickering light(-source) for space views. But I like that detail of heat effect.
Title: Re: Sci fi scene
Post by: Dune on October 22, 2021, 02:37:40 AM
Well, the air/spacecraft could easily fly in an atmosphere. I like it very much anyway!

Here's a rude experiment with a smoothing filter (and a local cloud for exhaust). I agree, post blur is better ;)
Title: Re: Sci fi scene
Post by: Hannes on October 22, 2021, 06:23:52 AM
Not bad at all. But I guess I'd rather go for a slightly smooth distortion, than for just smoothing. But I like the idea.
Title: Re: Sci fi scene
Post by: WAS on October 22, 2021, 05:36:21 PM
Too bad we could set the texture space for any shader. Something like this could work from a distance: https://planetside.co.uk/forums/index.php/topic,29588.msg289948.html#msg289948