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General => Image Sharing => Topic started by: Ariel DK on October 20, 2021, 03:38:55 PM

Title: Procedural Colored Mars (almost)
Post by: Ariel DK on October 20, 2021, 03:38:55 PM
I already posted a similar image in my other thread, but this time i want to feature only this part

All credits goes to BigBen, who builded the setup a few years ago
But the general idea was "simple":

- Take an image map and break down his color 3 times into vector values (RGB)
- Convert those vector into scalar values
- Take this scalar values and input them into a color adjust node to use him as a RGB ramp
- Use the RGB ramp into surface layers to rebuild the colors with procedural detail

Thats it, is more easy to say that replicate of course ::)
Title: Re: Procedural Colored Mars (almost)
Post by: WAS on October 20, 2021, 07:17:46 PM
Give me ideas. Cause with the heightmap, you can get intersection data! Thanks for this share! Makes me inspired. This turned out excellent.
Title: Re: Procedural Colored Mars (almost)
Post by: Hannes on October 21, 2021, 05:15:17 AM
That looks indeed fantastic. And I can't say, that I really understood what you did, but it works obviously. ;)
Title: Re: Procedural Colored Mars (almost)
Post by: Ariel DK on October 21, 2021, 01:37:59 PM
Quote from: WAS on October 20, 2021, 07:17:46 PMGive me ideas. Cause with the heightmap, you can get intersection data! Thanks for this share! Makes me inspired. This turned out excellent.
Is supposed that with a heightmap, you can use it to mask for example, a lateral displacement, but i dont know if would work, guess also would depend of the heightmap too. i'm curious about what do you have in mind...
Title: Re: Procedural Colored Mars (almost)
Post by: WAS on October 21, 2021, 02:25:47 PM
Quote from: Ariel DK on October 21, 2021, 01:37:59 PM
Quote from: WAS on October 20, 2021, 07:17:46 PMGive me ideas. Cause with the heightmap, you can get intersection data! Thanks for this share! Makes me inspired. This turned out excellent.
Is supposed that with a heightmap, you can use it to mask for example, a lateral displacement, but i dont know if would work, guess also would depend of the heightmap too. i'm curious about what do you have in mind...

A tiny amount of lateral with heightmaps in some instances can actually look more realistic. Like for river stones or something. Accents the 3D effect more than just a Normal effect.
Title: Re: Procedural Colored Mars (almost)
Post by: DocCharly65 on October 24, 2021, 11:10:09 AM
Quote from: Hannes on October 21, 2021, 05:15:17 AMThat looks indeed fantastic. And I can't say, that I really understood what you did, but it works obviously. ;)
I couldn't say it better ;D

Anyway a really great view of the planet. Great render!