Looks like something went teribly wrong here, and i don't mean in making it ;)
Anyhow, I think this needs a "bit" more texture difference and perhaps the spires need a diferent collor (maybe something like obsidian?)
(http://img149.imageshack.us/img149/7848/tectonicdisturbanceug5.png)
A common occurrence when the displacements aren't adding up correctly. Start lower or average out your displacements. Displacements add as they go down the node.
lol...
I know it's a "bug", but i actualy wanted it to appear that way.
Oh, I didn't think you understood that if you pile these up that it's easy to lose control. Can't wait to see what you do.
You won't be disapointed ;)
Here's the recent update:
(http://img149.imageshack.us/img149/8050/tectonicchaoswr2.png)
as you can see, the spires look a lot better with black colour. I might however have to reposition the camera again to make the small, ugly spires on the front less prominent.
Is it a good idea to cut off the top of the spires in the foreground?
Quote from: calico on December 16, 2007, 07:45:24 AM
Is it a good idea to cut off the top of the spires in the foreground?
no it isn't ^^
Ok another update now:
(http://img158.imageshack.us/img158/4630/tectonicchaos2nh6.png)
Hmm, it seems like I'll have to tweak the distribution shader and the Z displacement a bit...
Nice lighting and displacements here.
only one thing: STOP CUTTING OFF THE ENDS OF THE SPIRES! lol
You don't wanna know how big that thing is ;)
anyway, I'll try to render one that captures it in full.
try applying multiple twist with distribution shader as its blending shader....;)
I don't friggin believe this!
(http://img503.imageshack.us/img503/4833/tectonicchaos4vm8.png)
Anyone got an idea as to why the tops get cut of? I'm dead certain that they run on, because they do in renders with a lower quality. (this one's 0.5 at 640*480, while the quick renders with 0.25 quality and 320*240 do show them)
??? :o ???
The cut off spikes are a known issue with rendering extreme displacement. The spikes get cut off at the edge of render buckets. Currently there's no easy way to fix this, although changing your render resolution might help. Future updates to the renderer should allow you to fix this kind of problem, at the expense of render time.
- Oshyan
also try changing the camera angle....that **might** fix it...