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General => Image Sharing => Topic started by: Virex on December 14, 2007, 07:02:06 PM

Title: Tectonic Chaos.
Post by: Virex on December 14, 2007, 07:02:06 PM
Looks like something went teribly wrong here, and i don't mean in making it  ;)

Anyhow, I think this needs a "bit" more texture difference and perhaps the spires need a diferent collor (maybe something like obsidian?)
(http://img149.imageshack.us/img149/7848/tectonicdisturbanceug5.png)
Title: Re: Tectonic Chaos.
Post by: rcallicotte on December 14, 2007, 07:53:24 PM
A common occurrence when the displacements aren't adding up correctly.  Start lower or average out your displacements.  Displacements add as they go down the node.
Title: Re: Tectonic Chaos.
Post by: dhavalmistry on December 14, 2007, 11:17:44 PM
lol...
Title: Re: Tectonic Chaos.
Post by: Virex on December 15, 2007, 08:04:05 AM
I know it's a "bug", but i actualy wanted it to appear that way.
Title: Re: Tectonic Chaos.
Post by: rcallicotte on December 15, 2007, 06:26:29 PM
Oh, I didn't think you understood that if you pile these up that it's easy to lose control.  Can't wait to see what you do.
Title: Re: Tectonic Chaos.
Post by: Virex on December 15, 2007, 06:29:26 PM
You won't be disapointed  ;)
Here's the recent update:
(http://img149.imageshack.us/img149/8050/tectonicchaoswr2.png)
as you can see, the spires look a lot better with black colour. I might however have to reposition the camera again to make the small, ugly spires on the front less prominent.
Title: Re: Tectonic Chaos.
Post by: rcallicotte on December 16, 2007, 07:45:24 AM
Is it a good idea to cut off the top of the spires in the foreground?
Title: Re: Tectonic Chaos.
Post by: Seth on December 16, 2007, 07:47:42 AM
Quote from: calico on December 16, 2007, 07:45:24 AM
Is it a good idea to cut off the top of the spires in the foreground?

no it isn't ^^
Title: Re: Tectonic Chaos.
Post by: Virex on December 16, 2007, 04:09:26 PM
Ok another update now:

(http://img158.imageshack.us/img158/4630/tectonicchaos2nh6.png)

Hmm, it seems like I'll have to tweak the distribution shader and the Z displacement a bit...
Title: Re: Tectonic Chaos.
Post by: zionner on December 16, 2007, 05:43:48 PM
Nice lighting and displacements here.

only one thing: STOP CUTTING OFF THE ENDS OF THE SPIRES! lol
Title: Re: Tectonic Chaos.
Post by: Virex on December 17, 2007, 11:28:24 AM
You don't wanna know how big that thing is ;)

anyway, I'll try to render one that captures it in full.
Title: Re: Tectonic Chaos.
Post by: dhavalmistry on December 17, 2007, 11:36:05 AM
try applying multiple twist with distribution shader as its blending shader....;)
Title: Re: Tectonic Chaos.
Post by: Virex on December 18, 2007, 04:42:21 PM
I don't friggin believe this!

(http://img503.imageshack.us/img503/4833/tectonicchaos4vm8.png)

Anyone got an idea as to why the tops get cut of? I'm dead certain that they run on, because they do in renders with a lower quality. (this one's 0.5 at 640*480, while the quick renders with 0.25 quality and 320*240 do show them)
??? :o ???
Title: Re: Tectonic Chaos.
Post by: Oshyan on December 18, 2007, 09:47:35 PM
The cut off spikes are a known issue with rendering extreme displacement. The spikes get cut off at the edge of render buckets. Currently there's no easy way to fix this, although changing your render resolution might help. Future updates to the renderer should allow you to fix this kind of problem, at the expense of render time.

- Oshyan
Title: Re: Tectonic Chaos.
Post by: dhavalmistry on December 18, 2007, 10:48:23 PM
also try changing the camera angle....that **might** fix it...