I can't stop using Ulco's displaced cubes...
I had no idea which direction this image would take, and actually I still don't know the deeper meaning of it...
I just liked it...
Incredible work! Great use of Ulco's cubes, composition and lighting.
Ulco's cubes, haha. Well, I do like you mentioning it :)
A great scene again, wonderful, intriguing structures, and great light. Love it! An animation with a spaceship flying around.....
Wonderfull Design, great perspective!
STORMLORD
Link to my Artwork (http://www.dirkkipper.de/Galerie_Terragen/Terragen_02/index.php)
Thanks a lot, guys!!
Most of the time when I finished an image I think about animating it. But it's so time consuming.
We'll see...
Quote from: Hannes on January 14, 2022, 05:43:20 AMMost of the time when I finished an image I think about animating it. But it's so time consuming.
Just hit the render button and then sit back and watch the grass grow.... :)
;D ;D ;D
Now that you mentioned it... It happened some time ago, that I indeed hit the render button, went to bed and was looking forward to see the finished animation the next morning.
But I hit the "render" button, instead of the "render sequence" button. Quite disappointing to see only one frame rendered... >:(
Love the lighting, great work!
Thanks Richard!!
Quote from: Dune on January 14, 2022, 05:23:53 AMUlco's cubes, haha. Well, I do like you mentioning it :)
A great scene again, wonderful, intriguing structures, and great light. Love it! An animation with a spaceship flying around.....
Well it's a good thing we aren't using spheres and saying balls. Lol
This is really cool. Love the atmosphere and lighting. I actually thought this was like asteroids in the thumb. Gave me ideas immediately with my crater shader. :p
Wow. Love the point of view and lighting. Reminds me of something out of Larry Niven's books, but can't quite put my finger on it.
QuoteBut I hit the "render" button, instead of the "render sequence" button. Quite disappointing to see only one frame rendered...
Done this too. :D
Quote from: WAS on January 14, 2022, 12:15:41 PMWell it's a good thing we aren't using spheres and saying balls. Lol
;D
Yeah, and me too :-[
That's what came into my mind as well... ;D
So cool Hannes! Love the lighting and how did you get the moss to hang down? Is that a model or some type of procedural trick?
Amazing work.
Thank you!! Well, the hanging down stuff is actually a population of some structures I created with the Ivy generator in 3ds Max. It's a hanging structure, which is turned upside down.
I placed the population below the distorted cube and rotated it by 180° using the x-axis (could probably be the z-axis as well), so that the population "projects" the instances to the underside.
Quote from: Hannes on January 17, 2022, 01:24:59 AMThank you!! Well, the hanging down stuff is actually a population of some structures I created with the Ivy generator in 3ds Max. It's a hanging structure, which is turned upside down.
I placed the population below the distorted cube and rotated it by 180° using the x-axis (could probably be the z-axis as well), so that the population "projects" the instances to the underside.
Yes, the axis's gets a bit confusing (at least for me) when you are working outside the usual norms e.g. ring world cubes etc. you've really done an amazing job here. I remember the ivy generator someone wrote for blender back in the day. 3dsmax version look a bit more developed. Excellent use of.
Tschüss!
Superb work....for Cameron's next AVATAR ???
Thanks guys!!