Planetside Software Forums

General => Image Sharing => Topic started by: Sethren on December 18, 2007, 03:21:42 AM

Title: Gas Giant WIP
Post by: Sethren on December 18, 2007, 03:21:42 AM
My first test concerning gas giants.

A number of problem spots must be solved though.

1: Figure out why there is a series of banded clouds only isolated in one section.
2: The clouds look more like a terrain, they need to be more softened.
3: I need to find a way to make single bands isolated to there own regions.
4: I need small-scale turbulence.
5: More cloud layers and colors.
6: i need small-scale coriolis effects.
Title: Re: Gas Giant WIP
Post by: Virex on December 18, 2007, 04:50:20 AM
Limiting bands to certain areas? That ought to be possible using the node network. Try limiting the Y at which the clouds appear with either a boolean or an inverted quadratic function.
Title: Re: Gas Giant WIP
Post by: Will on December 18, 2007, 05:45:14 AM
Also you can plug in the atmo shader into the terrain if you need to.
Title: Re: Gas Giant WIP
Post by: glen5700 on December 18, 2007, 08:28:27 AM
Looks like planer mapping thats causing the stretching of your shader, changing it to spherical should solve the stretching.

HTH,
Glen
Title: Re: Gas Giant WIP
Post by: moodflow on December 18, 2007, 09:39:22 AM
Looks like you need to increase the smallest scale.  Otherwise you get that octave fractal look, where the fractal repeats itself, only smaller and smaller.  I usually use a 1/10 approach, where smallest scale is 1/10th the regular scale.

As for the banding, do you have the fractal dimensions in the X or Z planes stretched at all?
Title: Re: Gas Giant WIP
Post by: dhavalmistry on December 18, 2007, 10:39:58 PM
that looks very nice...
Title: Re: Gas Giant WIP
Post by: Arandil on December 19, 2007, 01:11:18 AM
Needs more 'gassy' .. dunno .. ???
Title: Re: Gas Giant WIP
Post by: Sethren on December 19, 2007, 02:10:04 AM
Working on it.    ;D   I need a faster PC.    :'(
Title: Re: Gas Giant WIP
Post by: rcallicotte on December 19, 2007, 08:31:11 AM
Sethern, I would have tried to respond, but yesterday was a requirements jungle.  Now that I have a brain to look at it, I'd say your own suggestions, once implemented, should be all you need.  And nvseal's input would always be helpful.   ;D
Title: Re: Gas Giant WIP
Post by: Sethren on December 21, 2007, 11:28:00 PM
Alright, i fixed the stretch issue as i had to have both axis' stretched and went to 100 on both. Also i do not think it is possible to have small scale turbulence that i wanted to have. We need a twist function feed to the cloud node. I can not have that corolis effect i am looking for for the small scale details it seems.
Title: Re: Gas Giant WIP
Post by: rcallicotte on December 21, 2007, 11:39:25 PM
This is different and has potential.
Title: Re: Gas Giant WIP
Post by: child@play on December 22, 2007, 05:19:21 AM
nice, but you may try not to stretch the clouds so much, but rather adjust the clouds feature and smallest scales, so that you get bigger structures with more swirl and detail
Title: Re: Gas Giant WIP
Post by: Sethren on December 22, 2007, 06:04:00 AM
It's a Gas Giant, overall there is supposed to be long cloud bands. The swirls and details indeed is what i need but i do not know of a shader that swirls. Overall the clouds need to be softer a bit and many more layers.
Title: Re: Gas Giant WIP
Post by: child@play on December 22, 2007, 07:09:36 AM
yeah, what i meant was that you can achieve cloud bands on another way too. i was thinking of something like this (sorry for posting a pic in your thread)
Title: Re: Gas Giant WIP
Post by: Sethren on December 22, 2007, 07:08:45 PM
No worries, were all testing our ideas here.   ;)    I see what you mean, the cloud banding like this can be for smaller gaseous planets were winds are not as powerful as it is the very high velocity winds that cause the effect of longer cloud bands. This could be useful for thicker atmospheric worlds like Venus as well.