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General => Terragen Discussion => Topic started by: René on January 20, 2022, 03:14:56 AM

Title: Soft strata
Post by: René on January 20, 2022, 03:14:56 AM
Soft strata, sort of.
Maybe this has been done way before, but I thought I'd post it anyway. :P
Title: Re: Soft strata
Post by: Dune on January 20, 2022, 06:11:40 AM
Cool. Thanks René. Let's check this out....
Title: Re: Soft strata
Post by: WAS on January 20, 2022, 12:01:30 PM
This is something I was trying to do with the terracing function. It has hard edges that mess with displacement or erosion. Definitely going to give this a peak.
Title: Re: Soft strata
Post by: WAS on January 20, 2022, 12:59:44 PM
This is pretty genius, I have to say. Works very well, and an interesting approach to it.
Title: Re: Soft strata
Post by: Hannes on January 20, 2022, 01:09:25 PM
Thanks a lot, René! I instantly had the idea to roughen it up a bit and then to erode. Might be something...
Title: Re: Soft strata
Post by: René on January 21, 2022, 01:07:13 AM
For demonstration purposes, a strong image pass was used in this scene, and displacement spike limit was set to 0.5.
The three strata layers only vary in the number of octaves. If you use identical strata layers it works too, but the "trick" will be more obvious. Actually, it's easy as one-two-three.  ;D
Title: Re: Soft strata
Post by: Hannes on January 21, 2022, 09:14:37 AM
A quick test with added power fractal displacement and Daniils erosion.
Title: Re: Soft strata
Post by: Dune on January 21, 2022, 11:08:48 AM
The only other way to make soft strata is to divide the greys of a fractal thru a displ to scalar (or use its color directly) into altitude parts with smooth steps (each step a certain altitude plus a certain raise, next a bit higher, etc), and mix or add those again, then displace. Tedious, but soft.