I'm back, maybe for a while... All is good for me as can be expected for these times... For some reason, for the last year or so I simply had lost the inspiration to do anything with Terragen. So a couple of weeks ago, I decided to give it another shot.
Here I have attempted to recreate stratified rock colors by stretching the X - Z noise of Power Fractals by 50. What I like: the finer details in the color variations, especially
on the higher distant mountains. What I don't like: they are too straight. I need only a little "up-and-down" effect. I've tried a fractal warp and redirect to no avail (or else I'm just doing it wrong).
If anyone has a workable solution, I'm wide open.
Quote from: RichTwo on January 26, 2022, 12:18:29 PMI'm back, maybe for a while... All is good for me as can be expected for these times... For some reason, for the last year or so I simply had lost the inspiration to do anything with Terragen. So a couple of weeks ago, I decided to give it another shot.
Here I have attempted to recreate stratified rock colors by stretching the X - Z noise of Power Fractals by 50. What I like: the finer details in the color variations, especially
on the higher distant mountains. What I don't like: they are too straight. I need only a little "up-and-down" effect. I've tried a fractal warp and redirect to no avail (or else I'm just doing it wrong).
If anyone has a workable solution, I'm wide open.
This is looking good! For that up and down effect, use a Warp Input Shader, and than a Vector Displacement. Then apply a PF with low roughness to the vector displacement function, and only use the Y displacment, set X and Z to 0. Now you'll get the lifties.
A side note. I often warp strata coloring or displacement by the underlying terrain itself (displacement to scalar) and some accenting with a PF. I'll post an example, hang in there.
Nice work.
Very nice render. The 'problem' with strata displacement and strata colors is that they should go hand in hand.
Nice render.
Quote from: WAS on January 26, 2022, 01:36:04 PMQuote from: RichTwo on January 26, 2022, 12:18:29 PMI'm back, maybe for a while... All is good for me as can be expected for these times... For some reason, for the last year or so I simply had lost the inspiration to do anything with Terragen. So a couple of weeks ago, I decided to give it another shot.
Here I have attempted to recreate stratified rock colors by stretching the X - Z noise of Power Fractals by 50. What I like: the finer details in the color variations, especially
on the higher distant mountains. What I don't like: they are too straight. I need only a little "up-and-down" effect. I've tried a fractal warp and redirect to no avail (or else I'm just doing it wrong).
If anyone has a workable solution, I'm wide open.
This is looking good! For that up and down effect, use a Warp Input Shader, and than a Vector Displacement. Then apply a PF with low roughness to the vector displacement function, and only use the Y displacment, set X and Z to 0. Now you'll get the lifties.
He said "lifties" 😀