An idea used in literature and movies, which every now and then crosses my mind. A journey to a parallel universe which could be our own.
Playing with objects, Depth of Field and Atmosphere settings.
CHeers, Klaus
I love the idea, and scene. Egyptian statues are awesome..I have so many downloaded I planned for stuff.
I like this too, nice and intriguing POV and the DOF makes it quite mysterious. As a matter of fact I needed a certain statue (which I didn't find) and found a lot of great statues on sketchfab. Nice stuff to play with.
I rendered two 4K versions of the scene and this happened....
The black lines are already in the HD version I posted but not too apparent.
They mark the plane of the Depth of Field preview, where the image is in focus.
No idea, why and how to get rid of them. AA was at 6 and 8 and Micropoly Detail at 0.6 and 0.8.
While the HD version renderered ok, in the 4K version the top of the "pilar" is cut of.
I changed some camera setting, the settings for render buckets, the position of the camera very slightly.
Rendering 4K the top always got cut off. Baah :(
CHeers, Klaus
It might have to do with GISD and DOF. Was GISD on?
Are those the Global Illumination Render Settings? I almost never touch these. Everything on default. Automatic - no GI cache file.
DoF might be. I tried a lot of values to get a nice focus but got tired to hunt that down after a while.
CHeers, Klaus
Yes, you could try a small crop with GISD turned off. See if you get the same lines.
It sometimes quite a bit of work to get the diafragm value and distance right. Takes some crop renders to check it. I wish there were a 'blurred' preview, but of course am glad it's there at all.
Hi KlausK,
For the cut off top of the pillar, also try disabling the Microvertex Jittering checkbox found under the Renderer > Advanced > Subdiv Settings button.
It may be similar to this discussion:
https://planetside.co.uk/forums/index.php/topic,29205.msg287434.html#msg287434
Kevin
I'd just up displacement tolerance. It can be random, IE, change angle even by a point of a degree and one pillar is now visible while another is cut off. I was doing Geonosis style pillars for a while and this was soo common, and when I found a sweet spot fo tolerance for one camera, I change things around slightly, and it wouldn't work for a new angle and changes, requiring a bit more tolerance.
Thanks for the tips, everybody! Much appreciated.
In the end neither changing the Microvertex Jittering nor the Displacement Tolerance alone would work.
The combination of both did the trick in this particular case.
For the black lines I simply moved the focus point further back so they are on the side planes of the statues.
Did not have great impct on the DoF in the foreground.
CHeers, Klaus
Another view.
Now we know how the Spacemen got there... :P
CHeers, Klaus
Really cool!! I prefer the golden light images. Looks somehow more mysterious to me.
But I'd really turn off the DOF completely. Especially in the last image (with the ray) it looks like a miniature table top scene. It doesn't look like an extremely zoomed in shot, so I'd say DOF wouldn't be seen here, if it was a real photograph. But maybe you want to achieve this miniature effect look.
Thanks Hannes.
Now that you mentioned it, I guess you`re right about the miniture effect look. Didn`t realize that before.
It was really more or less trying out objects and DoF only, not really a planned scene I was after.
Here is the same scene without the Dof.
But, the miniature look is still there, I am afraid :o . The sense of size is kinda off somehow, I think.
I have to find a better point of view.
Btw.: on my computer the scene lags a lot. Every mouse click, value change etc is causing a interaction pause of 2-3 seconds.
It is no fun to work that scene this way. As soon as I enable the "dust" clouds, RAM fills up to 80-90 percent - which is rather strange.
Anyway, I think I am going to try something else with that scene some other time.
CHeers, Klaus
Way better, I'd say, Klaus. I guess what you mean by still having the miniature look is, that the background may look too close. Somehow a little bit more haze in the background might help to give the scene more depth.
Super work!
Nice work.
Awesome renders kadri!
Great work!