Boolean objects would be really cool. Able to use them to punch holes or carve away at other objects. Say you have a elongated cube as a terrain, you could use sphere objects as booleans to bunch holes out in this terrain, using the sphere objects displacement as the mask to boolean the other object.
That would really be cool indeed.
I imagine it could be implemented in the existing system. A Boolean tab where you can then select a target object, and then the object can Boolean the target where it intersects. And then you can just disable rendering of the object you used to Boolean your target.
I can't help myself thinking of the cubes and spheres you see in viewport as 'objects', which would make boolean stuff hard (like trying to boolean subtract 2 intersecting real pebbles), but in fact they are just spacial calculations, and just represented by viewable 'objects'. So it should be possible.
Quote from: Dune on March 28, 2022, 02:02:38 AMI can't help myself thinking of the cubes and spheres you see in viewport as 'objects', which would make boolean stuff hard (like trying to boolean subtract 2 intersecting real pebbles), but in fact they are just spacial calculations, and just represented by viewable 'objects'. So it should be possible.
I'm not sure. I think it's possible. You can do it in blender with dynamic objects (modifiers that aren't applied to physical object on disk, and just held in memory)
Honestly I think TG would be better at it, because instead of a unified subdivision of the whole object doing the boolean, TG can use it's adaptive subdivision, so things at a distance will be lighter to boolean.