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General => Image Sharing => Topic started by: Dune on March 30, 2022, 06:37:54 AM

Title: Swamps and mounds, medieval setting
Post by: Dune on March 30, 2022, 06:37:54 AM
Early WIP of one of my commissions. It's supposed to be a very wet area, open to flooding from sea. Medieval mounds, defence tower and a distant monastery. This will result in a set of stereo views for a museum viewer.
Church and tower are sort of finished, but I still have to make appropriate bridges and ladders (to get into the tower). And dress it all.........

EDIT: and an interior of the tower.
Title: Re: Swamps and mounds, medieval setting
Post by: Hannes on March 30, 2022, 07:36:45 AM
This looks already great!! If I wouldn't have known, the images are yours, I would have guessed it for sure. You definitely have your own style!

Maybe the torchfire of the interior could be improved a little?
Title: Re: Swamps and mounds, medieval setting
Post by: sboerner on March 30, 2022, 12:56:45 PM
Stereo views. Cool project. 3D glasses or VR?
Title: Re: Swamps and mounds, medieval setting
Post by: WAS on March 30, 2022, 03:02:29 PM
Looking good so far.


And I gotta say, it's pretty amusing that your characters are often "simple" looking. For some reason I always imagine grunt-like talking in place of any language that would be spoken. xD

I don't mean it in offense.
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on March 31, 2022, 02:19:23 AM
No offense taken whatsoever, but I don't quite understand what you mean by "simple" looking; like Neanderthals? These guys are farmers, not professors, but I also admit it's pretty hard to get very different face shapes, if that's what you mean. I am pretty happy I've come this far anyway (after having used XFrog for making farms for a long time :P  ), and unfortunately I don't have time to really sculpt faces.
Title: Re: Swamps and mounds, medieval setting
Post by: WAS on March 31, 2022, 02:27:01 AM
Oh, no, well maybe the guy staring us down as we enter is has maybe Neanderthal-ish brows. But like. His smug face, his lurching posture, dude yelling, other dude just like "I'm just trying to put stuff in the celler, I dunno what's happening here" It's like civilized chaos.

On further thought it reminds me a lot of old story murals. Those long linear ones with everyone in motion/action/emotion.
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on March 31, 2022, 04:10:06 AM
Well, you're kind of right; there is a dispute going on in that dump. They probably squabble over the wife  :P That's the fun part, to have several characters in stock and put them together so each expression makes them communicate.
Title: Re: Swamps and mounds, medieval setting
Post by: Balletdude on March 31, 2022, 04:35:45 AM
very cool.

here's a couple of stereoscopic images I created a while back.
You will need your phone putting in one of those viewer things, or you can scroll around with your finger. Had to upload to youtube to test (you can pause the video and it will still work

https://www.youtube.com/watch?v=eVSI13i6yGE&t=22s

and one of my very first Terragen projects

https://www.youtube.com/watch?v=1dVqnojZuWA&t=85s


(injected in the titles just means I have added the code to make it work as a stereoscopic 3d video)
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on March 31, 2022, 08:11:38 AM
Cool. Unfortunately I have no way of viewing stereoscopic images.
Title: Re: Swamps and mounds, medieval setting
Post by: WAS on March 31, 2022, 11:40:53 AM
Quote from: Balletdude on March 31, 2022, 04:35:45 AMvery cool.

here's a couple of stereoscopic images I created a while back.
You will need your phone putting in one of those viewer things, or you can scroll around with your finger. Had to upload to youtube to test (you can pause the video and it will still work

https://www.youtube.com/watch?v=eVSI13i6yGE&t=22s

and one of my very first Terragen projects

https://www.youtube.com/watch?v=1dVqnojZuWA&t=85s


(injected in the titles just means I have added the code to make it work as a stereoscopic 3d video)


That's a really cool 360. I didn't know YouTube worked that way. 
Title: Re: Swamps and mounds, medieval setting
Post by: Balletdude on March 31, 2022, 01:12:56 PM
you have to inject a code into the video, to make it work. its all available somewhere in there info pages 
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on April 01, 2022, 01:40:30 AM
Good to know it works like that. I've lost my 360ยบ page in html and Flash some time ago. I just found this https://www.cheetah3d.com/download/HTML5pano/ (https://www.cheetah3d.com/download/HTML5pano/) and will try to get it to work.

ps. Now I look like a spammer :P
Title: Re: Swamps and mounds, medieval setting
Post by: Hannes on April 01, 2022, 01:58:40 AM
Quote from: Dune on April 01, 2022, 01:40:30 AMps. Now I look like a spammer :P
;D ;D ;D
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on April 01, 2022, 07:51:49 AM
One of the inhabitants.

Title: Re: Swamps and mounds, medieval setting
Post by: pclavett on April 01, 2022, 09:02:46 PM
Very nice Ulco !
Title: Re: Swamps and mounds, medieval setting
Post by: Hannes on April 02, 2022, 03:20:03 AM
Fantastic!! The clothes are superb.
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on April 18, 2022, 01:45:33 AM
Next step; added some more veggies (still needs more) and a defendable pathway to the tower. I had to figure this out as there's little known. Reasonably easy access, but also easily disabling intruders to enter. They use trapdoors, but you can easily get some planks from the barnhouse and put them over the hole. A drawbridge pulled up from the castle would have been an alternative, but I chose for a simple ladder. Simply pull it up, close the door and shoot the bastards. Might change that later if needed...
Next will be a second drawbridge (left).
Title: Re: Swamps and mounds, medieval setting
Post by: Hannes on April 18, 2022, 03:45:13 AM
Absolutely amazing!! This looks so photorealistic, you can almost smell the air.
Title: Re: Swamps and mounds, medieval setting
Post by: zaxxon on April 18, 2022, 09:40:56 AM
It's one thing to build a World, but to populate it with a variety of expressive characters is truly remarkable.  I always enjoy the 'walk thru history' that you take us on in your imagery.  Wonderful work Ulco!
Title: Re: Swamps and mounds, medieval setting
Post by: WAS on April 18, 2022, 10:32:59 AM
Wow! Love the lighting with the vegetation. Grass cutting populations and water boundary looks great too. 
Title: Re: Swamps and mounds, medieval setting
Post by: sboerner on April 18, 2022, 11:45:27 AM
Cool models and wonderful detail in the vegetation. I assume the floating moss patches are procedural?

Though I wonder about that drawbridge. Maybe not much of an obstacle to someone willing to get his feet wet. Unless that moat is deeper than it looks! :)

Thanks for sharing the images as you work. It's fun to see this scene come to life.
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on April 19, 2022, 01:04:58 AM
Thanks guys. Yes, floating algae are procedural, just taking the water mask, inverting and adjusting, warp a bit, breakup by PF and colorize. I wondered if it needed some displacement, but haven't done so far.
The moats were first 10m wide, but the client (museum archaeologist) decided to use existing digs' data and make them 6m. I was thinking the same as you, how would it stop an intruder? Even if deep, they might have their swimming licence. Maybe it was more of a psychological barrier, which made the inhabitants feel safe.
The prickly shrub was a second deterrence, but there was the walkway, how else would the inhabitants reach their tower?
But perhaps the front bridge should be a little larger (while wood was scarce here in the boggy and low North of Holland, so it's all disputable).
Title: Re: Swamps and mounds, medieval setting
Post by: sboerner on April 19, 2022, 12:15:38 PM
Probably very little in the way of stones, as well. Does that explain the church and tower being made of brick? I'm curious about so many details here.
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on April 20, 2022, 02:17:13 AM
The north of Holland (Frysia) was a very swampy area around the 14th century with lots of bogs and the sea could infiltrate the low land easily, depositing layers of heavy clay. People tried to live there and built mounds for their houses, cultivated the lands that were dryest. Front of this area is an old sand 'hill', towards the back/north it's getting very wet. The monastery was built on a natural rising too, across the water (sea influx area). 6km to the north, behind the monastery, the Waddensea begins, which I just fitted in the next version of the render.
The monks (and their workers), cultivated land, and dug up clay, which was baked into bricks, and probably sold. Interesting fact is that the people used to import big tuff stones from abroad, and the first clay bricks they made had the same size to make building and repairs easier. Later smaller bricks were made. These buildings were brick indeed, probably still the larger brick. There's heavy discussion on the church (which is different today), so I'm in the middle of it and need to make something acceptable for everyone :P
No real stones in that area, perhaps some rocks left behind by ice ages, but these might have been buried too deep under bog and clay.
Title: Re: Swamps and mounds, medieval setting
Post by: sboerner on April 20, 2022, 10:17:50 AM
Thanks for the explanation. A history *and* geography lesson. I'm interested in early medieval European history, and have read about the Frisians (which is how I've seen it spelled). Fascinating stuff.


QuoteThere's heavy discussion on the church (which is different today), so I'm in the middle of it and need to make something acceptable for everyone (https://www.planetside.co.uk/forums/Smileys/fugue/tongue.png)
I guess that's one of the advantages of doing my own research. Though I bet you are privy to some interesting discussions.
Title: Re: Swamps and mounds, medieval setting
Post by: pixelpusher636 on April 30, 2022, 10:58:30 AM
Quote from: Dune on April 18, 2022, 01:45:33 AMNext step; added some more veggies (still needs more) and a defendable pathway to the tower. I had to figure this out as there's little known. Reasonably easy access, but also easily disabling intruders to enter. They use trapdoors, but you can easily get some planks from the barnhouse and put them over the hole. A drawbridge pulled up from the castle would have been an alternative, but I chose for a simple ladder. Simply pull it up, close the door and shoot the bastards. Might change that later if needed...
Next will be a second drawbridge (left).
This is extremely realistic. The water is perfect and the algae floating on the water well, it tops it!  ;) Is the algae a similar technic like shore foam? Thanks for sharing this image Dune. 
Title: Re: Swamps and mounds, medieval setting
Post by: Dune on April 30, 2022, 11:21:46 AM
Thank you. No, not the same technique, though it could have been, but I had a softish water mask anyway and just added some color adjust to get the edges of the water, then broke it up by PF.