Planetside Software Forums

General => Terragen Discussion => Topic started by: digitalguru on April 14, 2022, 07:00:44 PM

Title: Terraman V4 released
Post by: digitalguru on April 14, 2022, 07:00:44 PM

Available on Gumroad:
https://grahamcristie.gumroad.com/l/wxcbx

Terraman is a suite of pipeline tools that bridges Maya and Terragen to streamline import of terrain meshes and export of camera and object animation.
Camera and object data are saved to Terragen clip files for easy import.
Features:
For:
Manage mesh output from Terragen, World Machine and Gaea:
Supports Arnold and Vray for Maya:
Export camera and object animation:
Batch processing:
Manual and tooltips.
Drag and drop installation.
Trailer and walkthroughs at:
https://www.youtube.com/playlist?list=PLm8w7fdcRUoKGFggtnUVWdXec4OQXT063
Title: Re: Terraman V4 released
Post by: aknight0 on April 16, 2022, 11:15:27 PM
Very cool tool!  Makes me wish I knew Maya!   ;D
Title: Re: Terraman V4 released
Post by: digitalguru on April 19, 2022, 08:10:20 AM
Quote from: aknight0 on April 16, 2022, 11:15:27 PMVery cool tool!  Makes me wish I knew Maya!  ;D
Thanks! Is there a DCC you'd prefer to see a version for?
Title: Re: Terraman V4 released
Post by: WAS on April 19, 2022, 11:58:58 AM
Blender for me. It's getting very popular now with the release of geometry nodes and cycles very optimized. I have been using it a lot. 

One thing I have wanted to do is load up some old game data and export assets for TG. I think your tool would make the exporting to TG a lot easier than importing all the separate bits I export. 
Title: Re: Terraman V4 released
Post by: digitalguru on April 19, 2022, 03:01:17 PM
Quote from: WAS on April 19, 2022, 11:58:58 AMBlender for me. It's getting very popular now with the release of geometry nodes and cycles very optimized. I have been using it a lot.
Yes, I hear that a lot, I do another version it will probably be for Blender.
Title: Re: Terraman V4 released
Post by: WAS on April 19, 2022, 03:39:41 PM
If you know Python it may be fairly straightforward the way they expose literally everything
Title: Re: Terraman V4 released
Post by: digitalguru on April 19, 2022, 03:50:56 PM
Quote from: WAS on April 19, 2022, 03:39:41 PMIf you know Python it may be fairly straightforward the way they expose literally everything
I wrote in Python for that reason, good to hear everything is exposed, I'll have to fire up a copy and start learning it :)
Title: Re: Terraman V4 released
Post by: WAS on April 19, 2022, 04:50:43 PM
Quote from: digitalguru on April 19, 2022, 03:50:56 PM
Quote from: WAS on April 19, 2022, 03:39:41 PMIf you know Python it may be fairly straightforward the way they expose literally everything
I wrote in Python for that reason, good to hear everything is exposed, I'll have to fire up a copy and start learning it :)
Yeah, I imagine you can do a lot. My buddy once built a web viewer years ago. It was simple, but basically, everything he did in blender could be seen on his website through a webgl viewer. Stuck in one view but could see the model come along.

I think the websocket server was even running in blender. Lol