Available on Gumroad:https://grahamcristie.gumroad.com/l/wxcbxTerraman is a suite of pipeline tools that bridges Maya and Terragen to streamline import of terrain meshes and export of camera and object animation.Camera and object data are saved to Terragen clip files for easy import.Features:For:- Maya versions 2017 – 2022 - Windows
- Terragen Professional 4.5x
- Gaea and World Machine
- Supports Python 2 and 3 for Maya.
Manage mesh output from Terragen, World Machine and Gaea:- Create tiled terrain output from Terragen.
- Create tiled heightfields and textures in Terragen from World Machine and Gaea output.
Supports Arnold and Vray for Maya:- Convert terrain meshes to Arnold or Vray geometry caches.
- Convert PBR shaders to a Terragen default shader via a clip file.
Export camera and object animation:- Export static and animated cameras and objects.
- Export deforming objects (such as animated trees) via Motion Designer Deformer (MDD) files.
- Export camera and object animation to Terragen clip files for easy import.
Batch processing:- Connect to Meshlab server to clean and decimate terrain meshes.
- Multiple file processing options save time for terrain and image batch functions.
- OCIO aware image file conversion to .tx format.
Manual and tooltips.
Drag and drop installation.
Trailer and walkthroughs at:
https://www.youtube.com/playlist?list=PLm8w7fdcRUoKGFggtnUVWdXec4OQXT063
Very cool tool! Makes me wish I knew Maya! ;D
Quote from: aknight0 on April 16, 2022, 11:15:27 PMVery cool tool! Makes me wish I knew Maya! ;D
Thanks! Is there a DCC you'd prefer to see a version for?
Blender for me. It's getting very popular now with the release of geometry nodes and cycles very optimized. I have been using it a lot.
One thing I have wanted to do is load up some old game data and export assets for TG. I think your tool would make the exporting to TG a lot easier than importing all the separate bits I export.
Quote from: WAS on April 19, 2022, 11:58:58 AMBlender for me. It's getting very popular now with the release of geometry nodes and cycles very optimized. I have been using it a lot.
Yes, I hear that a lot, I do another version it will probably be for Blender.
If you know Python it may be fairly straightforward the way they expose literally everything
Quote from: WAS on April 19, 2022, 03:39:41 PMIf you know Python it may be fairly straightforward the way they expose literally everything
I wrote in Python for that reason, good to hear everything is exposed, I'll have to fire up a copy and start learning it :)
Quote from: digitalguru on April 19, 2022, 03:50:56 PMQuote from: WAS on April 19, 2022, 03:39:41 PMIf you know Python it may be fairly straightforward the way they expose literally everything
I wrote in Python for that reason, good to hear everything is exposed, I'll have to fire up a copy and start learning it :)
Yeah, I imagine you can do a lot. My buddy once built a web viewer years ago. It was simple, but basically, everything he did in blender could be seen on his website through a webgl viewer. Stuck in one view but could see the model come along.
I think the websocket server was even running in blender. Lol