Planetside Software Forums

General => Terragen Discussion => Topic started by: Doug on April 21, 2022, 08:51:49 PM

Title: Lakes
Post by: Doug on April 21, 2022, 08:51:49 PM
will we be able to tilt a Lake in future versions? or have different shapes?
Title: Re: Lakes
Post by: WAS on April 21, 2022, 11:04:47 PM
You can always displace the lake, and use default shader opacity with a mask to make whatever shouldn't be visible, not visible. A camera and distance shader fed to a displacement shader can give you tilt with the camera at once end of the lake/plane/sphere, masked by a simple shape or whatever.
Title: Re: Lakes
Post by: Dune on April 22, 2022, 01:16:42 AM
What is your aim?
Title: Re: Lakes
Post by: Doug on April 22, 2022, 08:42:36 AM
im trying to avoid doing what WAS is describing above, (learning nodes)

could we import a Peanut Shape instead of a circle and have it be a Lake?

and can we tilt it instead of displacing it?

Title: Re: Lakes
Post by: Hannes on April 22, 2022, 10:28:04 AM
Instead of the lake object you can use or import whatever object you like and apply the water shader to it. Objects can be masked and tilted. (The lake object can be masked as well of course).
Title: Re: Lakes
Post by: Doug on April 22, 2022, 01:21:19 PM
cool, i will give it a try

how does that work with the cloud shader, the same? just apply it and figure out the best settings?
Title: Re: Lakes
Post by: Hannes on April 23, 2022, 03:00:37 AM
Unfortunately you can not use an object as a cloud volume (container). You can somehow fake it a bit by masking a cloud by some image maps with the contour of your object from different angles, but that's not very precise.
However the cloud density shader itself is similar to a power fractal shader. You can use it wherever you want, but I guess you're talking about clouds in a specific object shape.