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General => Image Sharing => Topic started by: Dune on May 18, 2022, 12:50:27 PM

Title: House on hill
Post by: Dune on May 18, 2022, 12:50:27 PM
Something I did for Dorian. He made this truly wonderful house, including its interior (bed, sofa's and all), I added the greenery. Mostly pops on object, because the steep ground is object too. Took quite a bit of fiddling to get the masking right.
Title: Re: House on hill
Post by: dorianvan on May 18, 2022, 01:20:21 PM
Turned out great! Thanks again for your help.
Title: Re: House on hill
Post by: Hannes on May 18, 2022, 03:27:34 PM
Looks fantastic!!
Title: Re: House on hill
Post by: WAS on May 18, 2022, 03:31:07 PM
Great work! Texturing is nice. That's the type of mountain house I'd want.

I think the roughness is far too high for glass, kinda looks like matt plastic windows. Should honestly be able to see crisp reflections of trees and sky (slightly warped by maybe soft perlin roughness) muddling the ability to see inside. During daylight it's pretty hard to see inside buildings through glass. Mainly reflection.
Title: Re: House on hill
Post by: Dune on May 19, 2022, 01:57:23 AM
The roughness was set at 0.002. For slightly softer water reflections in the reflective shader (which is also not realistic, but more pleasing to the eye) I usually set it to 0.004. In terms of photorealism it may be a bit too high (maybe zero would be realistic), but artistically seen we're satisfied.
Title: Re: House on hill
Post by: WAS on May 19, 2022, 02:17:00 AM
At the same time that seems rather low for such a strong gaussian effect. Strange. I don't think I have had to go so low. It does look mysterious, and nice with the lighting, I have to say, just not Photorealistic.
Title: Re: House on hill
Post by: Hannes on May 19, 2022, 02:56:57 AM
As far as I can see, the reflection is OK. The entrance door at the bottom reflects the tree correctly. Maybe not superduper sharp, but to me it looks good.
Maybe some soft shadows in the rooms of the middle part look like blurred reflections?
Wouldn't be the refraction also be blurred if the roughness was too high?
Title: Re: House on hill
Post by: Dune on May 19, 2022, 03:44:58 AM
I guess the further objects are away from the glass, the blurrier they get when reflected. And the 'problem' is that there's not really a landscape opposite the house. Just a few trees for reflection sake. I have thought about your remarks, and doing a crop of the house now to see how it looks with zero roughness. I also set refraction to 2, which I have learned gives off crisper reflections. I'll post an update soon (and give the client some choice).
Title: Re: House on hill
Post by: Hannes on May 19, 2022, 04:28:08 AM
Quote from: Dune on May 19, 2022, 03:44:58 AMI guess the further objects are away from the glass, the blurrier they get when reflected
I don't think that reflections that are further away are generally blurrier when reflected. It may depend on the lens. There may be some sort of reflected DOF, but I could be totally wrong.
Title: Re: House on hill
Post by: Dune on May 19, 2022, 04:35:38 AM
Room for experimentation. Shadows are blurrier when further away from their source, so my immediate idea was that reflected objects are too, so I didn't ask myself any questions. I usually don't go very deep into physics before doing a render, and tend to use default settings, which may be totally wrong for the purpose.
So far, the new house looks much more realistic.....
Title: Re: House on hill
Post by: Hannes on May 19, 2022, 06:00:15 AM
Quote from: Dune on May 19, 2022, 04:35:38 AMShadows are blurrier when further away from their source, so my immediate idea was that reflected objects are too, so I didn't ask myself any questions.
So now I can't stop thinking about this.... ;D
I'm aware that I have a very limited knowledge of physics. But nevertheless I want to talk about it.
You mentioned shadows. I think the shadow gets blurrier in the distance since the light source emits light in all directions if not limited by some other object. So the farther away the larger the angle, and this is independant from the viewer. The shadow is as it is, no matter where you're standing.
Of course reflections are light information (so to speak) as well. If you just look into the distance and focus it, you'll see everything more or less sharp (unless it's blurred by atmospheric things). There's a straight line between the object you're focusing and your eyes. No angle.

As far as I can tell, you'll see the same way, if you look into a mirror (I know technically speaking mirrors don't have a perfectly even surface, but it's too small to notice with our eyes). So there's DOF as well depending where your focus is, but reflections aren't generally blurred when they are far away.

As far as I know.

And I don't know much... ;)
Title: Re: House on hill
Post by: Dune on May 19, 2022, 06:00:27 AM
You are most likely right, Hannes. It's just my 'hurry' in getting work done that I don't think....

Updated with roughness at zero and refraction at 2. This looks more realistic. Thanks again for your remarks, Jordan. The client might like this version better, or perhaps not, but the choice is there.
Title: Re: House on hill
Post by: Hannes on May 19, 2022, 06:05:53 AM
Wow, this is quite a difference!!!!! So these blurry parts were indeed reflections. I didn't expect that a roughness of 0.002 would still be that blurry! At least with the path tracer. I think it wouldn't matter with the legac renderer.
Title: Re: House on hill
Post by: Dune on May 19, 2022, 08:04:37 AM
Yeah, that's what I thought; 0.002 is already pretty 'nothinglike'. But a higher refraction also seems to get better reflections. I have to do some experimentation with this...
"The index of refraction for glass ranges from as low as 1.44 to as high as 1.95, as glass is created in various ways to be used with different applications such as windows, glass bottles, and safety glass. Each type of glass has a different structure and therefore a different IOR value assigned to it."
Title: Re: House on hill
Post by: dorianvan on May 19, 2022, 11:32:21 AM
Nice update and definitely looks better. I noticed the glass before but didn't think the client would so I said nothing as it was "good enough" ;) before. Artists can always make things better right? The trick is when to stop.
Title: Re: House on hill
Post by: WAS on May 19, 2022, 12:09:01 PM
Modern glass is very standardized. It's so smooth you don't even get ripples in the reflections (mostly). Same perfect type of sheets of glass used in mirrors. Modern windows are also double pain which creactes a double reflection.

Here is a old (100 year old window by results) and a modern double pain.

New windows provide crisp reflections.

Also DOF doesn't really work through windows, they're Secondary rays, and because it effectively doubles distance from reflected object (ray travel) it's usually out of focal area and thus uneffected. Kinda like that photo contest controversy awhile back in France where a winning photo was of a scooter mirror perfectly reflecting a building while everything else was out of focus in DOF. Just not how DOF works and his image was found altered.
Title: Re: House on hill
Post by: Hannes on May 19, 2022, 12:57:17 PM
At least it's possible to create double pane windows in TG. I put a black plane behind the glass to make the reflections more visible.
Sorry for being a bit off topic, Ulco! I had to try this. ;)
Title: Re: House on hill
Post by: WAS on May 19, 2022, 01:26:51 PM
Oh wow! That looks pretty much just like what's in the photo. Good to know that works. I should start making all my house/structure windows in double pane now.

Now I'm wondering how to simulate old windows for these old Irish beach houses I wanted to create (think the movie The Secret of Roan Inish)
Title: Re: House on hill
Post by: Dune on May 20, 2022, 01:35:48 AM
No worries, Hannes. Interesting discussion. And good test! I wonder if you need two panes of glass with normals facing outward (opposite) or facing the same way. And in fact with double glazing you have 4 reflecting surfaces.
For old windows I always add a little bump, which really works well.
Title: Re: House on hill
Post by: WAS on May 20, 2022, 02:09:38 AM
I like old style windows. All the different styles. Like the one I referenced above, you can tell the sheets were rolled out with big rollers.
Title: Re: House on hill
Post by: Hannes on May 20, 2022, 02:37:01 AM
Quote from: Dune on May 20, 2022, 01:35:48 AMI wonder if you need two panes of glass with normals facing outward (opposite) or facing the same way.
In my test I created a simple plane and copied it a few centimeters next to the original one. So they have the same orientation.
Title: Re: House on hill
Post by: masonspappy on May 20, 2022, 02:53:52 AM
Just saw this for the first time this evening. Really Nice!!
Title: Re: House on hill
Post by: Dune on May 20, 2022, 03:27:32 AM
I'm testing a double glassed window now with really double surfaces, normals facing both ways. But I don't think the four surfaces are reflected. But both are only 4mm thick, so it's probably hard to see. Adding cracks (and accompanying opacity mask) is interesting though.....
Title: Re: House on hill
Post by: WAS on May 20, 2022, 12:39:17 PM
wow, that looks cool though! Really like that for some reason 
Title: Re: House on hill
Post by: Dune on May 21, 2022, 01:33:37 AM
Yeah, you can make pretty arty stuff like this. The box was crap of course. Time for some more experimentation.....
Title: Re: House on hill
Post by: Dune on May 21, 2022, 08:14:55 AM
Interesting possibilites.....
Title: Re: House on hill
Post by: WAS on May 21, 2022, 01:49:08 PM
Wow that's really cool. That would be a cool effect dividing like modern times, and the same location in history. The rustic effect really adds to it.
Title: Re: House on hill
Post by: Dune on May 22, 2022, 01:37:14 AM
This kind of thing is one of the themes in my (past) painting, a divide between present and past in the shape of a huge wall painting, so it's indeed interesting for me to develop this a bit more.
Title: Re: House on hill
Post by: Hannes on May 22, 2022, 04:38:34 AM
Wow, this painting is incredibly good, Ulco!!!
Title: Re: House on hill
Post by: Dune on May 22, 2022, 07:18:47 AM
Yeah, it's one of my favorites too, and, as a matter of fact, I got the sudden idea to emulate this in TG. So I'm building right now, while the sun is shining outside :P
Title: Re: House on hill
Post by: Hannes on May 22, 2022, 07:52:46 AM
Cool! Looking forward to it. :)
Title: Re: House on hill
Post by: Dune on May 24, 2022, 01:30:43 AM
Well, here you go. A series of first iterations, slowly managing to get it together. As you see I had some trouble with the lighting (4), as the glass sheet is doing shadows and I wanted different light in front of the glass and behind to get the 'imaginary landscape' separated from the hall. So a spotlight and 3 suns I believe.
In reconstructing my painting I noticed that the painting wasn't correct (but it was painted from imagination), and the 3D building now is. So I can't get the render exactly as the painting. Only thing is that it's slow to render in PT. Fourth is without the glass, btw (which is a lot faster).
Title: Re: House on hill
Post by: Hannes on May 24, 2022, 02:22:34 AM
Absolutely great!!
Image three looks indeed weird. As if there wasn't any environmental light at all.
You wrote the glass would cast shadows. Can't you just disable the shadows for the glass object?
However the last image looks fantastic, and I think it doesn't matter, if it looks slightly different from your original painting. I doubt that let's say the perspective of all the classical paintings we know are physically correct...
Title: Re: House on hill
Post by: Dune on May 24, 2022, 02:29:47 AM
Thanks you. No, I needed the glass to throw a shadow, because I didn't want the light from the 'landscape' to cast any shadows in the hall, and vice versa. They needed to be 2 separate spaces. The glass is just a big card, btw. I don't know if it would be different with imported or displaceble plane. But, as you say, this works.
Title: Re: House on hill
Post by: WAS on May 24, 2022, 11:47:53 AM
Yeah, aside from the lighting, the effect it offers is really cool.